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Problem Seeking An Architectural Programming Primer

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ISBN-10: 0471126209

ISBN-13: 9780471126201

Edition: 4th 2001 (Revised)

Authors: William M. Pe�a, Steven A. Parshall, William M. Pe_a

List price: $55.00
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Description:

The first task for any architect is determining the requirements of a proposed building or site--a process referred to as programming. This systematic process includes gathering and analyzing information about a building or other setting, and using that information to create guidelines for the performance of that setting. Problem Seeking: An Architectural Programming Primer instantly recognizable, classic book on programming by one of the world's premier architectural firms--HOK. In this new edition, the authors have extensively revised and updated content to reinforce the programming method that they have refined through 50 years of practice.
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Book details

List price: $55.00
Edition: 4th
Copyright year: 2001
Publisher: John Wiley & Sons, Incorporated
Publication date: 8/13/2001
Binding: Paperback
Pages: 224
Size: 8.75" wide x 8.50" long x 0.75" tall
Weight: 1.100
Language: English

WILLIAM M. PE?A, FAIA, retired partner of Caudill Rowlett Scott, is often referred to as the "father" of architectural programming, having spent more than 50 years developing, refining, and explaining the programming process. STEVEN A. PARSHALL, FAIA, is Senior Vice President of Hellmuth, Obata + Kassabaum, Inc. and Practice Director of HOK Consulting. He has been Lead Programmer on more than 125 major international building projects.

Preface
An Architectural Programming Primer
The Primer
The Search
Programmers and Designers
Analysis and Synthesis
The Separation
The Interface
Five Steps
Procedure
The Whole Problem
Four Considerations
Framework
Information Index
Organizing Information
Two-Phase Process
Data Clog
Processing and Discarding
Abstract to the Essence
User on Team
Ways of Thinking
Effective Group Action
Team
Participatory Process
Background Information
Decision Making
Communication
Establish Goals
Collect and Analyze Facts
Uncover and Test Concepts
Determine Needs
Cost Estimate Analysis
State the Problem
Programming Principles
The Appendix
Introduction
Terms
On Theory and Process
On Considerations
On Goals
On Facts
On Concepts
On Needs
On Problem Statements
Programming Procedures
Establish Goals
Collect and Analyze Facts
Uncover and Test Concepts
Determine Needs
State the Problem
Programming Activities
Typical Programming Activities
Four Degrees of Sophistication
Variable Conditions
How to Simplify Design Problems
Useful Techniques
Questionnaires
Data Management
Functional Relationship Analysis
Interviews and Worksessions
Preparation of Brown Sheets
The Analysis Card Technique
Electronic Presentations
Outline for Programming Reports
Evaluation Technique
Evaluating Facilities
Selected Bibliography
Index
Authors