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Acknowledgments | |
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Overview and Concepts | |
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Introduction to Rendering in SketchUp | |
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Accompanying Chapters and Book Outline | |
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Accompanying IRP Chapters - Free ONLINE CHAPTERS | |
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Rendering Process Overview | |
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Step 1 -� SketchUp Modeling | |
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Step 2 -� Iterative Rendering Process | |
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How Rendering Works and Computer Specifications | |
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Learning To Look & Definitions | |
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Rendering as an Art Form | |
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Textures | |
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Textures Overview | |
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The Texturing Process | |
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General Considerations | |
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Texture Image Formats | |
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Texture Library | |
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CG Textures.com | |
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Choosing and Downloading Textures | |
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Saving a Texture Library | |
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Searching CG Textures | |
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Linking the Texture Library | |
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SketchUp Texture Tools | |
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Macintosh Texture Tools - Accompanying� chapter | |
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Texture Tasks | |
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Introducing the Texture Tools | |
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Paint Bucket Tool | |
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Styles Menu | |
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Position Texture - Right-Click Context Menu | |
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The 3-As of Texturing: Apply, Assess & Adjust | |
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The 3-As are: | |
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APPLY | |
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Assess and Adjust | |
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Texture Tips | |
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Editing Textures in External Photo Editor | |
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Linking Editor to SketchUp | |
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How it works: Launching + Editing + Saving | |
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Typical Alterations | |
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Modeling Detail | |
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Modeling Detail Overview | |
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Method Goal | |
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Methods | |
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Detailing Tools | |
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Component Library | |
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Component Browser | |
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Layers | |
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SketchUp Scene Menu | |
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Camera Tools | |
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Components = Detail | |
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What Is Component Detail | |
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Pre-Made Components and Textures | |
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Component Detail Types | |
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Premade Component Websites | |
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Model Organization | |
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What is a Large Model | |
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Layering Strategy | |
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Layer Conventions by Model Typology | |
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Controlling Layers with Scenes | |
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When Layers should be Off or On | |
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What happens if you skip this method and chapter | |
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Scene Composition and Shadows | |
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Camera Views - Scenes, Composition and Backdrops | |
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Save Camera Scenes | |
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Composition | |
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Backdrops | |
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Advanced Detailing | |
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Texture Modeling | |
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Ruby Scripts for Detailing | |
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Shadow Menu | |
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SketchUp Shadow Menu | |
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Solar North | |
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Working with Shadows | |
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Composing Light | |
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Composing Light Tools | |
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Composing Light Strategies | |
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Composing Process | |
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Iterative Rendering Process | |
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Rendering Overview | |
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IRP Universal Features | |
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Custom Features | |
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Iterative Rendering Process | |
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Step 1 - Add Initial Values | |
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Step 2 - Draft to Final Render | |
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Simulated Light Drafts to Final Process | |
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Texture Values | |
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Bump Values | |
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Surface Condition and Surface Reflection | |
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Transparency | |
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Texture Categories | |
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Trouble Shooting Textures | |
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Image Resolution | |
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What is Resolution | |
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Determining DPI | |
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Exterior Lighting | |
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Physical Sky - SketchUp Shadows | |
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Image Based Lighting (IBL and HDRI) | |
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Exposure / Gamma / Intensity | |
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Simulated Lighting | |
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Universal Approach | |
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Types of Lighting | |
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Placing and Editing Lights | |
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Render Times | |
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General Simulated Light Strategies | |
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Shaderlight by ARVPS - Integrated Rendering Program | |
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Introduction to Shaderlight | |
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Menu Overview | |
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Special Features | |
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Shaderlight Iterative Rendering Settings | |
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Render Settings Menu | |
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Dynamic Preview and Saving | |
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Draft to Final Settings | |
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Shaderlight Texture Settings | |
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How To Apply Values | |
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Texture Value Descriptions | |
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Bump | |
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Type and Finish | |
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Transparent, Translucent and Self Illuminating | |
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Texture Settings by Category | |
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Glass and Water Material Values | |
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Exterior Lighting & Backdrops | |
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Overview | |
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SketchUp Dark Slider | |
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Physical Sky | |
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HDRI Lighting | |
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Background and Backdrops | |
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Shaderlight Simulated Lighting | |
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Shaderlight Lighting Options | |
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Light Editor | |
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Shaderlight Render Settings | |
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Quality Settings | |
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Lighting Settings | |
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Shaderlight� Special Features | |
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Batch Rendering | |
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ReplaceMe | |
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Chalk Rendering | |
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Post Production Process in Photoshop | |
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Post Production Effects | |
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Method and Term Overview | |
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Light and Color | |
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Effects | |
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Detailed Post Production | |
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Realistic Vegetation | |
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Architecture Photo Placement | |
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Backgrounds / Backdrops | |
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Water Fountains and Pools | |
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Anatomy of a Rendering | |
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Anatomy of a Rendering | |
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The Base Model | |
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Solid Color to Surfaces | |
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Base Model Extrusion | |
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Solid Colors Swapped with Textures | |
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Anatomy of a Rendering: Building Detail | |
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Anatomy of a Rendering: Interior Detail | |
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Interior BASE Model | |
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Interior Detailing | |
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Anatomy of a Rendering: Site Detail | |
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Anatomy of a Rendering: Scenes | |
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Cleaning Up the Layer List | |
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OFF / ON Scenes | |
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Specific Control Scenes | |
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Camera View Scenes | |
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Anatomy of a Rendering: Setting Light with Shadows | |
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Anatomy of a Rendering: Iterative Rendering Process Exterior Scenes | |
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Anatomy of a Rendering: Iterative Rendering Process Interior Scenes | |
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Anatomy of a Rendering: Post Production of Exterior Scene | |
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Index | |