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Rendering in SketchUp From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design

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ISBN-10: 047064219X

ISBN-13: 9780470642191

Edition: 2013

Authors: Daniel Tal

List price: $85.95
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Description:

Building on the skills introduced in his previous book, Google SketchUp for Site Design, Daniel Tal uses Google SketchUp Advanced Modeling Handbook to instruct readers in intermediate and advanced modeling techniques and methods. Some of the key topics covered include Organic Modeling, Process Modeling, and Ruby Scripts. Readers will learn how to apply these modeling methods to both architectural models and digital elevation/ terrain models. Rich diagrams and images and sequential tutorials will allow readers to master the concepts and methods presented and apply them to their own models. Online tutorial videos and downloadable tutorial models from 3D Warehouse will also be available.
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Book details

List price: $85.95
Copyright year: 2013
Publisher: John Wiley & Sons, Limited
Publication date: 3/14/2013
Binding: Paperback
Pages: 640
Size: 7.10" wide x 8.80" long x 1.40" tall
Weight: 2.992

Acknowledgments
Overview and Concepts
Introduction to Rendering in SketchUp
Accompanying Chapters and Book Outline
Accompanying IRP Chapters - Free ONLINE CHAPTERS
Rendering Process Overview
Step 1 -� SketchUp Modeling
Step 2 -� Iterative Rendering Process
How Rendering Works and Computer Specifications
Learning To Look & Definitions
Rendering as an Art Form
Textures
Textures Overview
The Texturing Process
General Considerations
Texture Image Formats
Texture Library
CG Textures.com
Choosing and Downloading Textures
Saving a Texture Library
Searching CG Textures
Linking the Texture Library
SketchUp Texture Tools
Macintosh Texture Tools - Accompanying� chapter
Texture Tasks
Introducing the Texture Tools
Paint Bucket Tool
Styles Menu
Position Texture - Right-Click Context Menu
The 3-As of Texturing: Apply, Assess & Adjust
The 3-As are:
APPLY
Assess and Adjust
Texture Tips
Editing Textures in External Photo Editor
Linking Editor to SketchUp
How it works: Launching + Editing + Saving
Typical Alterations
Modeling Detail
Modeling Detail Overview
Method Goal
Methods
Detailing Tools
Component Library
Component Browser
Layers
SketchUp Scene Menu
Camera Tools
Components = Detail
What Is Component Detail
Pre-Made Components and Textures
Component Detail Types
Premade Component Websites
Model Organization
What is a Large Model
Layering Strategy
Layer Conventions by Model Typology
Controlling Layers with Scenes
When Layers should be Off or On
What happens if you skip this method and chapter
Scene Composition and Shadows
Camera Views - Scenes, Composition and Backdrops
Save Camera Scenes
Composition
Backdrops
Advanced Detailing
Texture Modeling
Ruby Scripts for Detailing
Shadow Menu
SketchUp Shadow Menu
Solar North
Working with Shadows
Composing Light
Composing Light Tools
Composing Light Strategies
Composing Process
Iterative Rendering Process
Rendering Overview
IRP Universal Features
Custom Features
Iterative Rendering Process
Step 1 - Add Initial Values
Step 2 - Draft to Final Render
Simulated Light Drafts to Final Process
Texture Values
Bump Values
Surface Condition and Surface Reflection
Transparency
Texture Categories
Trouble Shooting Textures
Image Resolution
What is Resolution
Determining DPI
Exterior Lighting
Physical Sky - SketchUp Shadows
Image Based Lighting (IBL and HDRI)
Exposure / Gamma / Intensity
Simulated Lighting
Universal Approach
Types of Lighting
Placing and Editing Lights
Render Times
General Simulated Light Strategies
Shaderlight by ARVPS - Integrated Rendering Program
Introduction to Shaderlight
Menu Overview
Special Features
Shaderlight Iterative Rendering Settings
Render Settings Menu
Dynamic Preview and Saving
Draft to Final Settings
Shaderlight Texture Settings
How To Apply Values
Texture Value Descriptions
Bump
Type and Finish
Transparent, Translucent and Self Illuminating
Texture Settings by Category
Glass and Water Material Values
Exterior Lighting & Backdrops
Overview
SketchUp Dark Slider
Physical Sky
HDRI Lighting
Background and Backdrops
Shaderlight Simulated Lighting
Shaderlight Lighting Options
Light Editor
Shaderlight Render Settings
Quality Settings
Lighting Settings
Shaderlight� Special Features
Batch Rendering
ReplaceMe
Chalk Rendering
Post Production Process in Photoshop
Post Production Effects
Method and Term Overview
Light and Color
Effects
Detailed Post Production
Realistic Vegetation
Architecture Photo Placement
Backgrounds / Backdrops
Water Fountains and Pools
Anatomy of a Rendering
Anatomy of a Rendering
The Base Model
Solid Color to Surfaces
Base Model Extrusion
Solid Colors Swapped with Textures
Anatomy of a Rendering: Building Detail
Anatomy of a Rendering: Interior Detail
Interior BASE Model
Interior Detailing
Anatomy of a Rendering: Site Detail
Anatomy of a Rendering: Scenes
Cleaning Up the Layer List
OFF / ON Scenes
Specific Control Scenes
Camera View Scenes
Anatomy of a Rendering: Setting Light with Shadows
Anatomy of a Rendering: Iterative Rendering Process Exterior Scenes
Anatomy of a Rendering: Iterative Rendering Process Interior Scenes
Anatomy of a Rendering: Post Production of Exterior Scene
Index