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3Ds Max 2010

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ISBN-10: 0470471913

ISBN-13: 9780470471913

Edition: 2009

Authors: Kelly L. Murdock, Kelly Murdock, Kelly Murdock

List price: $59.95
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Description:

The tenth edition of 3ds Max 2010 Bible is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If 3ds Max novices are itching to actually create something immediately, the Quick Start project in Part 1 is just for them. If experienced Max users can't wait to check out the new software features the details are readily available. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. A 16-page color insert will highlight work by various cutting-edge 3D artists. A valuable companion DVD includes all the examples and content from the book, including unique models and textures that readers can customize on their own as well as a searchable, full-color version of the book and trial version of 3ds Max.
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Book details

List price: $59.95
Copyright year: 2009
Publisher: John Wiley & Sons, Incorporated
Publication date: 7/24/2009
Binding: Paperback
Pages: 1312
Size: 7.50" wide x 9.00" long x 2.00" tall
Weight: 3.850
Language: English

Preface
Acknowledgments
Getting Started with 3ds Max
Quick Start: Landing a Space Vehicle
Exploring the Max Interface
Controlling and Configuring the Viewports
Working with Files, Importing, and Exporting
Customizing the Max Interface and Setting Preferences
Working with Objects
Creating and Editing Primitive Objects
Selecting Objects and Setting Object Properties
Transforming Objects, Pivoting, Aligning, and Snapping
Cloning Objects and Creating Object Arrays
Grouping, Linking, and Using Containers
Modeling Basics
Accessing Subobjects and Using Modeling Helpers
Introducing Modifiers and Using the Modifier Stack
Drawing and Editing 2D Splines and Shapes
Modeling with Polygons and Using the Graphite Modeling Tools
Materials, Cameras, and Lighting Basics
Using the Material Editor and the Material Explorer
Creating and Applying Standard Materials
Adding Material Details with Maps
Creating Compound Materials and Using Material Modifiers
Configuring and Aiming Cameras
Using Lights and Basic Lighting Techniques
Animation and Rendering Basics
Understanding Animation and Keyframes
Animating with Constraints and Simple Controllers
Rendering a Scene
Advanced Modeling
Building Complex Scenes with XRefs and Using Asset Tracking
Working with the Schematic View
Deforming Surfaces and Using the Mesh Modifiers
Working with Compound Objects
Modeling with Patches and NURBS
Adding and Styling Hair and Fur, and Using Cloth
Advanced Materials
Using Specialized Material Types
Painting in the Viewport Canvas and Rendering Surface Maps
Unwrapping UVs and Mapping Textures
Creating Baked Textures and Normal Maps
Advanced Animation Techniques
Using Animation Modifiers and Complex Controllers
Animating with the Expression Controller and Wiring Parameters
Working with Function Curves in the Track View
Using Animation Layers and the Motion Mixer
Creating Particles and Particle Flow
Using Space Warps
Simulating Physics-Based Motion with reactor
Animating Hair and Cloth
Working with Characters
Understanding Rigging and Working with Bones
Working with Inverse Kinematics
Creating and Animating Bipeds and Crowds
Skinning Characters
Advanced Lighting and Rendering
Working with Advanced Lighting, Light Tracing, and Radiosity
Using Atmospheric and Render Effects
Rendering with mental ray
Batch and Network Rendering
Compositing with Render Elements and the Video Post Interface
MAXScript and Plug-Ins
Automating with MAXScript
Expanding Max with Third-Party Plug-Ins
What's New with 3ds Max 2010
What's on the DVD
Index