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Description: As rigorous and content-filled as any college course or seminar, Game Programming: The L Line offers the content to developing the skill set needed to be a game programmer, or learn programming skills. The series uses a subway motif to guide readers from point A to subject mastery. Each title offers a set of online tools including test banks, additional tutorials, and question and answer sessions. Series features include: -Chapter objectives -Pre-assessment exercise -Tutorial coverage -Terminology overview (Street jargon) -Case studies/real world applications of skills -Application and topic pitfalls -Review questions -Practice examples The book will provide an introduction to game programming suitable to students, aspiring game developers and programmers. Focus will be on the concepts of game development. Each chapter focuses on one topic that will be useful to game developers. Chapters are grouped into units, with each unit focusing on a particular style of game. All programming will be in a modern object-oriented style.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $41.99
Copyright year: 2007
Publisher: John Wiley & Sons, Incorporated
Publication date: 2/9/2007
Size: 5.25" wide x 9.25" long x 1.50" tall
|Writing Your First Program|
|Working with Data|
|Building a Game Foundation|
|Drawing and Events|
|Audio and Basic Sprites|
|Building a Working Game|
|Making Animated Sprites|
|Building a Game Engine|
|The Practice Exam Answers|
|Distributing Modules and Programs|
|Creating Graphics and Sound.Index|