Video Game Theory Reader
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Description: This collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $51.95
Copyright year: 2003
Publication date: 8/19/2003
Size: 5.75" wide x 8.75" long x 0.75" tall
|Theory by Design|
|Abstraction in the Video Game|
|Immersion, Engagement, and Presence: A Method for Analyzing 3-D Video Games|
|Hyperidentities: Postmodern Identity Patterns in Massively Multiplayer Online Role-Playing Games|
|Playing at Being: Psychoanalysis and the Avatar|
|Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences|
|As We Become Machines: Corporealized Pleasures in Video Games|
|Hot Dates and Fairy-Tale Romances: Studying Sexuality in Video Games|
|Video Games and Configurative Performances|
|Simulation versus Narrative: Introduction to Ludology|
|From Gamers to Players and Gameplayers: The Example of Interactive Movies|
|Gametime: History, Narrative, and Temporality in Combat Flight Simulator 2|
|Home Video Game Systems: The First Thirty Years (1972-2001)|
|About the Contributors|