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Game Mechanics: Advanced Game Design

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ISBN-10: 0321820274

ISBN-13: 9780321820273

Edition: 2012

Authors: Ernest Adams, Joris Dormans

List price: $55.49
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Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world.Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualize and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement…    
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Book details

List price: $55.49
Copyright year: 2012
Publisher: Pearson Education, Limited
Publication date: 6/15/2012
Binding: Paperback
Pages: 368
Size: 7.35" wide x 9.10" long x 0.90" tall
Weight: 1.540
Language: English

Introduction
Who Is This Book For?
How Is This Book Organized?
Companion Website
Designing Game Mechanics
Rules Define Games
Discrete Mechanics vs. Continuous Mechanics
Mechanics and the Game Design Process
Prototyping Techniques
Summary
Exercises
Emergence and Progression
The History of Emergence and Progression
Comparing Emergence and Progression
Games of Emergence
Games of Progression
Structural Differences
Emergence and Progression Integration
Summary
Exercise
Complex Systems and the Structure of Emergence
Gameplay as an Emergent Property of Games
Structural Qualities of Complex Systems
Harnessing Emergence in Games
Summary
Exercises
Internal Economy
Elements of Internal Economies
Economic Structure
Uses for Internal Economies in Games
Summary
Exercises
Machinations
The Machinations Framework
Machinations Diagram Basic Elements
Advanced Node Types
Modeling Pac-Man
Summary
Exercises
Common Mechanisms
More Machinations Concepts
Feedback Structures in Games
Randomness vs. Emergence
Example Mechanics
Summary
Exercises
Design Patterns
Introducing Design Patterns
Machinations Design Pattern Language
Leveraging Patterns for Design
Summary
Exercises
Simulating and Balancing Games
Simulated Play Tests
Playing with Monopoly
Balancing SimWar
From Model to Game
Summary
Exercises
Building Economies
Economy-Building Games
Analyzing Caesar III
Designing Lunar Colony
Summary
Exercises
Integrating Level Design and Mechanics
From Toys to Playgrounds
Missions and Game Spaces
Learning to Play
Summary
Exercises
Progression Mechanisms
Lock-and-Key Mechanisms
Emergent Progression
Summary
Exercises
Meaningful Mechanics
Serious Games
Communication Theory
The Semiotics of Games and Simulations
Multiple Layers of Meaning
Summary
Exercises
Machinations Quick Reference
Design Pattern Library
Static Engine
Dynamic Engine
Converter Engine
Engine Building
Static Friction
Dynamic Friction
Stopping Mechanism
Attrition
Escalating Challenge
Escalating Complexity
Arms Race
Playing Style Reinforcement
Multiple Feedback
Trade
Worker Placement
Slow Cycle
Getting 5tarted with Machinations
References
Index