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Introduction to Programming Using Java An Object-Oriented Approach

ISBN-10: 0321200063

ISBN-13: 9780321200068

Edition: 2nd 2004 (Revised)

Authors: David M. Arnow, Scott Dexter, Gerald Weiss

List price: $165.60
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Book details

List price: $165.60
Edition: 2nd
Copyright year: 2004
Publisher: Addison Wesley
Publication date: 8/20/2003
Binding: Paperback
Pages: 736
Size: 7.25" wide x 8.75" long x 1.00" tall
Weight: 2.332
Language: English

Brooklyn College, USA

Jumping Into Java
Computers and Programs
Programs and Models
Objects, Classes, and Messages
Our First Object: A PrintStream
Sending a Message to the System.out Object
A Java Program
Identifiers, Statement Order, Format, And Comments
Mechanics
Time
Summary
Study Aid: Terminology Review
Questions for Review
Further Exercises
Introduction: Web Pages, Html, And Applets
Sending Messages and Performing Operations
Introduction
Using PrintStream Objects
References, Methods, And Messages
The String Class
Methods, Arguments, and Return Values
Reference Variables
Variables And Assignment
Using String Methods
Imperative Programming: Doing the Work
Examples
JAVA Interlude: String Objects And The + Operator
Study Aid: Terminology Review
Questions for Review
Further Exercises
Painting And Positioning Graphics
Working with Objects and Primitive Types
Introduction
Creating Objects
Origins Of Objects
Working With Objects
Dates and Calendars
BigInteger
Introduction to Input
The File Input Process
Keyboard Input
File Output
Network Computing: An Introduction
Summary
Study Aid: Terminology Review
Questions for Review
Further Exercises
Towards Animation
Defining Classes
Introduction
Class Definition: Methods
Class Definition: Instance Variables
More on Methods: Return Values
Imperative Programming: Finding the Minimum
Variables, Declarations, And The Return Statement
Still More on Methods: Parameters
State and Behavior
Class Definition: Putting it All Together
Declarations, Access, And Objects
Summary
Study Aid: Terminology Review
Questions for Review
Further Exercises
A Simple Animation
Advanced Class Definition
Customizing New Objects: Constructors
Constructors, Initializers, And Overloading
Example: A Name Class
Providing Class Behaviors
Static Methods
Tracking Class-wide Information: Static Variables
Defining Constant Values: final
Working With Objects
Input Methods Revisited: Testing for End of Input
Summary
Terminology Review
Questions for Review
Further Exercises
Creating Controls And Interaction
Inside the Method: Imperative Programming
Introduction
A Metric Conversion Class
Float, double, And the for statement
Approximating the Value of p
Cascaded and Compound Conditional Statements
Logical Operators And Conditional Statements
Summary
Study Aid: Terminology Review
Questions for Review
Further Exercises
More On Interaction
Designing Classes
Introduction
Designing Classes-An Overview
The Counter Class Revisited
An Automated Teller Machine
Dispatching Repairpeople: An Example
Summary
Questions for Review
Further Ex