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Designing the User Interface Strategies for Effective Human-Computer Interaction

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ISBN-10: 0321197860

ISBN-13: 9780321197863

Edition: 4th 2005 (Revised)

Authors: Ben Shneiderman, Catherine Plaisant

List price: $101.20
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Book details

List price: $101.20
Edition: 4th
Copyright year: 2005
Publisher: Addison-Wesley Longman, Incorporated
Publication date: 3/31/2004
Binding: Hardcover
Pages: 672
Size: 7.50" wide x 9.25" long x 1.00" tall
Weight: 2.596
Language: English

Ben Shneiderman is Professor of Computer Science and Founding Director (1983--2000) of the Human-Computer Interaction Laboratory at the University of Maryland, College Park.

Ben Shneidermanis a Professor in the Department of Computer Science, Founding Director (1983-2000) of the Human-Computer Interaction Laboratory ( http://www.cs.umd.edu/hcil ), and Member of the Institute for Advanced Computer Studies and the Institute for Systems Research, all at the University of Maryland at College Park. He is a Fellow of the ACM and AAAS and received the ACM CHI (Computer Human Interaction) Lifetime Achievement Award. His books, research papers, and frequent lectures have made him an international leader in this emerging discipline. For relaxation he likes biking, hiking, skiing, and travel. Catherine Plaisantis Associate Research Scientist at the Human-Computer Interaction Laboratory of the University of Maryland Institute for Advanced Computer Studies. She earned a Doctorat drsquo;Ingeacute;nieur degree in France in 1982 and has been conducting research in the field of human-computer interaction since then. In 1987, she joined Professor Shneiderman at the University of Maryland, where she has worked with students and members of the lab, throughout the growth of the field of human-computer interaction. Her research contributions range from focused interaction techniques to innovative visualizations validated with user studies to practical applications developed with industrial partners. nbsp; Maxine S. Cohenis a Professor in the Graduate School of Computer and Information Sciences at Nova Southeastern University in Fort Lauderdale, Florida where she teaches graduate courses in Human-Computer Interaction (HCI). Before joining NSU, she worked at IBM in the User Centered Design department. Prior to IBM, she was a faculty member in the Computer Science department, in the Watson School of Engineering at the State University of New York at Binghamton. She has been teaching and working in the HCI field for over 20 years. She received a B.A. in Mathematics from the University of Vermont, a M.S. (specialization Computer Science) and a Ph.D. (specialization Systems Science) from the State University of New York at Binghamton. nbsp; Steven M. Jacobsrecently retired from the aerospace industry and is now a lecturer at Northern Arizona University, Flagstaff, Arizona. He was formerly with Northrop Grumman Mission Systems in Carson, California. Mr. Jacobs managed engineers developing user interface and web applications software for various government and commercial applications. He was also Adjunct Assistant Professor at the University of Southern California for 17 years, where he developed and taught their graduate computer science courses in user interface design and human performance engineering. He has also taught short courses in similar topics for UCLA Extension and ACM.nbsp; He received his M.S.C.S. from UCLA, B.A. in Mathematics from Monmouth University (N.J.).nbsp;

Human Factors Of Interactive Software
Introduction
Goals Of System Engineering
Goals Of User-Interface Design
Motivations For Human Factors In Design
Accommodation Of Human Diversity
Three Goals
Practitioner's Summary
Researcher's Agenda
Theories, Principles, And Guidelines
Introduction
High-Level Theories
Object-Action Interface Model [ Principle 1: Recognize The Diversity
Principle 2: Use The Eight Golden Rules Of Interface Design
Principle 3: Prevent Errors
Guidelines For Data Display
Guidelines For Data Entry
Balance Of Automation And Human Control
Practitioner's Summary
Researcher's Agenda
Managing Design Processes
Introduction
Organizational Design To Support Usability
The Three Pillars Of Design
Development Methodologies
Ethnographic Observation
Participatory Design
Scenario Development
Social Impact Statement For Early Design Review
Legal Issues
Practitioner's Summary
Researcher's Agenda
Expert Reviews, Usability Testing, Surveys, And Continuing Assessments
Introduction
Expert Reviews
Usability Testing And Laboratories
Surveys
Acceptance Tests
Evaluation During Active Use
Controlled Psychologically Oriented Experiments
Software Tools
Introduction
Specification Methods
Software Tools
Evaluation And Critiquing Tools
Practitioner's Summary
Researcher's Agenda
Direct Manipulation And Virtual Environments
Introduction
Examples Of Direct-Manipulation Systems
Explanations Of Direct Manipulation
Visual Thinking And Icons
Direct-Manipulation Programming
Home Automation
Remote Direct Manipulation
Virtual Environments
Practitioner's Summary
Researcher's Agenda
Menu Selection, Form Fill-In, And Dialog Boxes
Introduction
Task-Related Organization
Item Presentation Sequence
Response Time And Display Rate
Fast Movement Through Menus
Menu Layout
Form Fill-In
Dialog Boxes
Practitioner's Summary
Researcher's Agenda
Command And Natural Languages
Introduction
Functionality To Support Users' Tasks
Command-Organization Strategies
Benefits Of Structure
Naming And Abbreviations
Command Menus
Natural Language In Computing
Practitioner's Summary
Researcher's Agenda
Interaction Devices
Introduction
Keyboards And Function Keys
Pointing Devices
Speech Recognition, Digitization, And Generation
Image And Video Displays
Printers
Practitioner's Summary
Researcher's Agenda
Response Time And Display Rate
Introduction
Theoretical Foundations
Expectations And Attitudes
User Productivity
Variability
Practitioner's Summary
Researcher's Agenda
Presentation Styles: Balancing Function And Fashion
Introduction
Error Messages
Nonanthropomorphic Design
Color
Practitioner's Summary
Researcher's Agenda
Printed Manuals, Online Help, And Tutorials
Introduction
Reading From Paper Versus From Displays
Preparing Printed Manuals
Preparations Of Online Facilities
Practitioner's Summary
Researcher's Agenda
Multiple-Window Strategies
Introduction
Individual-Window Design
Multiple-Window Design
Coordination By Tightly Coupled Windows
Image Browsing And Tightly Coupled Windows
Personal Role Management And Elastic Windows
Practitioner's Summary
Researcher's Agenda
Computer-Supported Cooperative Work
Introduction
Goals Of Cooperation
Asynchronous Interactions: Different Time, Different Place
Synchronous Distributed: Different Place, Same Time
Face To Face: Same Place, Same Time
Application Of Cscw To Education
Practitioner's Summary
Researcher's Agenda
Information Search And Visualization
Introduction
Database Query And Phrase Search In Textual Documents
Multimedia Document Searches
Information Visualization
Advanced Filtering
Practitioner's Summary
Researcher's Agenda
Hypermedia And The World Wide Web
Introduction
Hypertext And Hypermedia
Information Abundant Web Sites
Genres And Goals And Designers
Users And Their Tasks
Object-Action Interface Model For Web Site Design
Practitioner's Summary
Researcher's Agenda
Afterword
Social And Individual Impact Of User Interfaces
Hopes And Dreams
Ten Plagues Of The Information Age
Prevention Of The Plagues
Overcoming The Obstacle Of Animism
In The Long Run
Practitioner's Summary