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Human Factors Of Interactive Software | |
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Introduction | |
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Goals Of System Engineering | |
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Goals Of User-Interface Design | |
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Motivations For Human Factors In Design | |
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Accommodation Of Human Diversity | |
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Three Goals | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Theories, Principles, And Guidelines | |
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Introduction | |
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High-Level Theories | |
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Object-Action Interface Model [ Principle 1: Recognize The Diversity | |
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Principle 2: Use The Eight Golden Rules Of Interface Design | |
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Principle 3: Prevent Errors | |
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Guidelines For Data Display | |
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Guidelines For Data Entry | |
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Balance Of Automation And Human Control | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Managing Design Processes | |
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Introduction | |
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Organizational Design To Support Usability | |
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The Three Pillars Of Design | |
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Development Methodologies | |
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Ethnographic Observation | |
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Participatory Design | |
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Scenario Development | |
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Social Impact Statement For Early Design Review | |
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Legal Issues | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Expert Reviews, Usability Testing, Surveys, And Continuing Assessments | |
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Introduction | |
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Expert Reviews | |
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Usability Testing And Laboratories | |
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Surveys | |
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Acceptance Tests | |
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Evaluation During Active Use | |
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Controlled Psychologically Oriented Experiments | |
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Software Tools | |
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Introduction | |
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Specification Methods | |
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Software Tools | |
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Evaluation And Critiquing Tools | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Direct Manipulation And Virtual Environments | |
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Introduction | |
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Examples Of Direct-Manipulation Systems | |
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Explanations Of Direct Manipulation | |
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Visual Thinking And Icons | |
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Direct-Manipulation Programming | |
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Home Automation | |
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Remote Direct Manipulation | |
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Virtual Environments | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Menu Selection, Form Fill-In, And Dialog Boxes | |
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Introduction | |
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Task-Related Organization | |
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Item Presentation Sequence | |
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Response Time And Display Rate | |
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Fast Movement Through Menus | |
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Menu Layout | |
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Form Fill-In | |
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Dialog Boxes | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Command And Natural Languages | |
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Introduction | |
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Functionality To Support Users' Tasks | |
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Command-Organization Strategies | |
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Benefits Of Structure | |
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Naming And Abbreviations | |
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Command Menus | |
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Natural Language In Computing | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Interaction Devices | |
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Introduction | |
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Keyboards And Function Keys | |
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Pointing Devices | |
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Speech Recognition, Digitization, And Generation | |
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Image And Video Displays | |
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Printers | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Response Time And Display Rate | |
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Introduction | |
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Theoretical Foundations | |
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Expectations And Attitudes | |
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User Productivity | |
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Variability | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Presentation Styles: Balancing Function And Fashion | |
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Introduction | |
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Error Messages | |
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Nonanthropomorphic Design | |
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Color | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Printed Manuals, Online Help, And Tutorials | |
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Introduction | |
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Reading From Paper Versus From Displays | |
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Preparing Printed Manuals | |
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Preparations Of Online Facilities | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Multiple-Window Strategies | |
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Introduction | |
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Individual-Window Design | |
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Multiple-Window Design | |
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Coordination By Tightly Coupled Windows | |
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Image Browsing And Tightly Coupled Windows | |
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Personal Role Management And Elastic Windows | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Computer-Supported Cooperative Work | |
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Introduction | |
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Goals Of Cooperation | |
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Asynchronous Interactions: Different Time, Different Place | |
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Synchronous Distributed: Different Place, Same Time | |
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Face To Face: Same Place, Same Time | |
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Application Of Cscw To Education | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Information Search And Visualization | |
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Introduction | |
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Database Query And Phrase Search In Textual Documents | |
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Multimedia Document Searches | |
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Information Visualization | |
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Advanced Filtering | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Hypermedia And The World Wide Web | |
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Introduction | |
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Hypertext And Hypermedia | |
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Information Abundant Web Sites | |
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Genres And Goals And Designers | |
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Users And Their Tasks | |
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Object-Action Interface Model For Web Site Design | |
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Practitioner's Summary | |
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Researcher's Agenda | |
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Afterword | |
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Social And Individual Impact Of User Interfaces | |
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Hopes And Dreams | |
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Ten Plagues Of The Information Age | |
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Prevention Of The Plagues | |
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Overcoming The Obstacle Of Animism | |
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In The Long Run | |
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Practitioner's Summary | |