Values at Play in Digital Games
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Description: All games express and embody human values, providing a compelling arena in which weplay out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation-- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge ingames whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum presentValues at Play, a theoretical and practical framework for identifying socially recognized moral andpolitical values in digital games. Values at Play can also serve as a guide to designers who seek toimplement values in the conception and design of their games. After developing atheoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations ofselected games, demonstrating the many ways in which values are embedded in them. They introduce theValues at Play heuristic, a systematic approach for incorporating values into the game designprocess. Interspersed among the book's chapters are texts by designers who have put Values at Playinto practice by accepting values as a design constraint like any other, offering a real-worldperspective on the design challenges involved.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $30.00
Copyright year: 2014
Publisher: MIT Press
Publication date: 7/18/2014
Size: 6.00" wide x 9.00" long x 0.50" tall