List price: $60.00
Buy it from $37.00
This item qualifies for FREE shipping
*A minimum purchase of $35 is required. Shipping is provided via FedEx SmartPost® and FedEx Express Saver®. Average delivery time is 1 – 5 business days, but is not guaranteed in that timeframe. Also allow 1 - 2 days for processing. Free shipping is eligible only in the continental United States and excludes Hawaii, Alaska and Puerto Rico. FedEx service marks used by permission."Marketplace" orders are not eligible for free or discounted shipping.
30 day, 100% satisfaction guarantee
If an item you ordered from TextbookRush does not meet your expectations due to an error on our part, simply fill out a return request and then return it by mail within 30 days of ordering it for a full refund of item cost.
Learn more about our returns policy
Description: Designing Soundteaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects,which are more flexible and useful than recordings. Sound is considered as a process, rather than as data-an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout. After mastering the techniques presented in Designing Sound,students will be able to build their own sound objects for use in interactive applications and other projects.
Rush Rewards U
You have reached 400 XP and carrot coins. That is the daily max!
Limited time offer:
Get the first one free!
All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $60.00
Copyright year: 2010
Publisher: MIT Press
Publication date: 8/20/2010
Size: 7.25" wide x 9.25" long x 1.25" tall
|Starting with Pure Data|
|Using Pure Data|
|Pure Data Audio|
|Pure Data Essentials|
|Technique 1ï¿½ Summation|
|Technique 2ï¿½ Tables|
|Technique 3ï¿½ Nonlinear Functions|
|Technique 4ï¿½ Modulation|
|Technique 5ï¿½ Grains|
|Practical Seriesï¿½ ArtificialSounds|
|Practical Seriesï¿½ Idiophonics|
|Practical Seriesï¿½ Nature|
|Practical Seriesï¿½ Machines|
|Practical Seriesï¿½ Lifeforms|
|Practical Seriesï¿½ Mayhem|
|Practical Seriesï¿½ Science-Fiction|
|Cover Image Sources|