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Character Animation 2D Skills for Better 3D

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ISBN-10: 0240520548

ISBN-13: 9780240520544

Edition: 2nd 2007 (Revised)

Authors: Steve Roberts

List price: $39.95
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Description:

Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage. * Readers will achieve improved 3D animation with a practical understanding of foundational animation skills * Theory is balanced with practical exercises in drawn and 3D animation. * Companion CD-ROM includes short demonstration movies, 3D…    
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Book details

List price: $39.95
Edition: 2nd
Copyright year: 2007
Publisher: Taylor & Francis Group
Publication date: 3/8/2007
Binding: Paperback
Pages: 298
Size: 7.50" wide x 9.75" long x 0.75" tall
Weight: 1.496
Language: English

Foreword
Preface
Acknowledgements
Introduction to 2D-animation working practice
How animation works the
Basics
Frames per second
What you need for your studio
Animation paper
Peg bar
Light box
X-sheets
Line tester
Pencils
Let's get animating
Key to key animation
Animating straight ahead
Flipping, flicking and rolling
Flipping
Flicking
Rolling
How to use a line tester to help your animation
How this book works
Matter and the animation of inanimate objects
Inanimate objects
Weight
Environment
Solidity
Force
Construction
How to animate inanimate objects
The animation of solids
A bowling ball
A soccer ball
A balloon
A water-filled balloon
The animation of liquids
A drip
A splash
Object falling into water
The construction of a simple character, its articulation and balance
Basic human anatomy
The spine
The rib cage
The pelvic girdle
The skull
The shoulders
Joints
Plane joints
Pivot joints
Hinge joints
Ball-and-socket joints
Saddle joints
Condyloid joints
Moving in arcs
How to design a basic human character
Complexity
The graphic nature of characters
Strong silhouettes
Weight and balance
How to design a 3D character
Planning a scene
Animating your characters
How to build and rig a simple 3D character
Skin and bones
Child of the joint
First get your body parts
Putting bones in your man
Setting up eye controls
Setting up the legs
Timing, anticipation, overshoot, follow-through and overlapping action with an animated character
Timing
Anticipation
How much anticipation
Force
Acting and anticipation
Double takes!
Speed and surprise
Anticipation during a move
Varying the amount of anticipation
Other ways of using anticipation
Follow-through
Follow-through of inanimate objects
Follow-through of animate (living) objects
Overlapping action or overshoot
Vibration
Human walks and runs
Walk cycles!
Walking
Pace
Walking mechanics
The four basic positions of a walk
The stride positions
The cross over positions
Shoulder movement
Arm movement
Up and down movement of the body
Walk cycles displaying different moods
External influences
Two people walking together
Running
Animal walks and runs
The four types of animal locomotion
Construction of an animal
Pantomime horse
Cartoon four-legged walks
Correct four-legged animal construction
Animal leg and foot construction
Animals with paws
A dog walk
A cat walk
Animals with cloven feet
Animals with hooves
Flat feet
Animal runs
Trotting
Cantering
Galloping
Transverse or rotary gallops and canters
Animation of fish and snakes
Fish
How they swim
Drag
Two swimming types of fish
Schooling (shoaling)
Swimming mammals and flatfish
Rays
Fins
Snakes
Basic movement
Concertina movement
Crotaline (sidewinder) movement
Animation of birds
Flying
Wings - insects and humming bird
Animation of acting - body language
Acting
Method acting
Theatrical acting
Consequence
Emotions
Introduction to Laban Movement theory
Kinesphere
Space, time, weight and flow continuums
Eight basic efforts
Pressing
Flicking
Wringing
Dabbing
Slashing
Gliding
Thrusting
Floating
General body language
Basic body postures
Open body postures
Closed body postures
Forward body postures
Back body postures
Responsive
Reflective
Fugitive
Combative
Palm, hand, arm and leg gestures
Palm gestures
Hand gestures
Arm crossing
Leg crossing
Acting out a scene in animation
The use of video footage to help your animation
The seven questions of character
The different sorts of animation acting
Animated radio
Pose-to-pose animation acting
Full animation acting
Mime
Analysis of a character
Building a more sophisticated character
Animation of acting - facial expressions
Emotions
The eyes
Facial expressions
Happiness
A smile
Sadness
Surprise
Fear
Anger
Disgust and contempt
Interest
Pain and distress
Combination of facial expressions
Head angle
Hand-to-face gestures
Evaluation
Deceit
Stress
Extreme close-ups
How to animate a piece of facial acting
How to add a simple mouth and eyebrows to your basic 3D character
The eyebrows
The mouth
Animation of acting - two or more characters
Two characters on screen together
The use of 'beats' to break up a scene
Objective
Obstacle
Action
Personal space
Mirroring
How characters look at each other
Two characters acting with each other while talking
Two characters alternating from one shot to another
A large group of characters on screen at the same time
Lip-sync
Recording and breaking down a dialogue track
How we speak
Acting with dialogue
Quick from pose to pose
Slow from pose to pose
Erratically from pose to pose
Mouth shapes
Mouth shut consonants
The vowels
The quieter vowels and consonants
Teeth
Animating the mouth shapes early
Creating a more sophisticated character's face and expressions
Eyebrow movements
Mouth and jaw movements
Cheek movements
Nose movements
Index