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List of figures | |
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List of tables | |
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List of boxes | |
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Preface | |
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Guided tour | |
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Innovation, Globalization and Commoditization | |
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Learning objectives | |
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Innovation | |
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What is innovation? | |
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The twin challenges of globalization and commoditization | |
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Thinking like an innovator | |
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Making innovations profitable | |
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About this book | |
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Innovation Workout: Reversing assumptions | |
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Case study: Apple's (iPod + iTunes) innovation | |
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Chapter questions for review | |
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Chapter 1: Key points | |
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Notes | |
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Understanding Innovation | |
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Learning objectives | |
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The shift from research to development | |
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Innovation for marketability: features, constraints and figures of merit | |
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The long tail | |
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When do you have an 'innovation'? | |
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The nature of innovation | |
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How business gets innovation wrong | |
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Innovation Workout: Attribute segmentation | |
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Case study: Ford's Model T | |
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Chapter questions for review | |
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Chapter 2: Key points | |
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Notes | |
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Assessing the Potential of an Innovation | |
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Learning objectives | |
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The mystery of demand | |
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Exploring potential demand for an innovation | |
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Quizzing | |
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Walking through the customer experience | |
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The feature map | |
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Creative tension | |
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Innovation Workout: Mind maps | |
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Case study: Viagra | |
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Chapter questions for review | |
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Chapter 3: Key points | |
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Notes | |
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Business Models | |
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Learning objectives | |
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A 'scientific method' for business | |
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Strategy and business models | |
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Storytelling | |
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Tying narrative to numbers | |
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Value maps | |
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The mechanics of value generation | |
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Value flows | |
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Growth, change and risk | |
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Innovation Workout: Morphological boxes | |
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Case study: Mad Catz Interactive, Inc. | |
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Chapter questions for review | |
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Chapter 4: Key points | |
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Notes | |
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Assessing and Managing Capabilities | |
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Learning objectives | |
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Capabilities and competences | |
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A resource-based view of strategy | |
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Alignment of competences and assets | |
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Acquiring new capabilities | |
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Innovation Workout: Forced splits | |
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Case study: Paxil | |
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Chapter questions for review | |
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Chapter 5: Key points | |
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Notes | |
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Service Innovations | |
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Learning objectives | |
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Service innovation | |
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Defining 'services' | |
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Financial services | |
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Service innovations that engineer financial risk | |
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Innovation in logistics and supply-chain operations | |
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Consumer education, warranty and aftermarket services | |
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Innovation Workout: John Sterman's beer game | |
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Case study: Amazon's identity crisi | |
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Chapter questions for review | |
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Chapter 6: Key points | |
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Notes | |
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Protecting Innovations | |
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Learning objectives | |
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Laws | |
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Intellectual property law | |
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Patents | |
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Copyrights | |
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Commercial identifiers | |
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Trade secrets | |
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Other contractual IP rights | |
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Thinking strategically about IP | |
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Innovation Workout: Computing your risk for keeping a secret | |
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Case study: Hitachi's patent strategy | |
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Chapter questions for review | |
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Chapter 7: Key points | |
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Notes | |
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Entrance Strategies for Innovations | |
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Learning objectives | |
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Assessing the competitive terrain for an innovation | |
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Analysing your current business portfolio | |
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Competitive options | |
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When to use options strategies | |
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A discovery-driven entrance strategy | |
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The most important sales are the first three sales | |
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Lead-steer customers | |
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Competitive response | |
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First-mover advantage | |
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Innovation Workout: Force-field analysis | |
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Case study: Triumph and Victory enter the market | |
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Chapter questions for review | |
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Chapter 8: Key points | |
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Notes | |
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Technology and the Growth of Productivity | |
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Learning objectives | |
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Technology acceleration | |
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Disruptive innovations | |
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Organizational scaling | |
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Geographical scaling | |
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Alliances | |
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Innovation Workout: Visualization | |
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Case study: Yamaha Piano | |
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Chapter questions for review | |
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Chapter 9: Key points | |
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Notes | |
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Communities, Networks and Reputation | |
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Learning objectives | |
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Network effects | |
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Value drivers in network economics | |
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Standards, lock-in and critical mass | |
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Social networks in the city | |
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Brands and reputation | |
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Innovation Workout: Inductive reasoning in brand development | |
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Case study: the Craigslist network | |
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Chapter questions for review | |
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Chapter 10: Key points | |
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Notes | |
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Financing Innovations | |
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Learning objectives | |
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Two markets | |
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The role of financial analysis and the market | |
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Financial analysis for innovations | |
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Strategy drivers and figures of merit | |
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The ROI figure of merit | |
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The profit figure of merit | |
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The sales revenue figure of merit | |
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Strategy models | |
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The behavioural model | |
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The forecast model | |
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Scenario analysis and decision trees | |
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Monte Carlo simulations | |
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Real options in innovation strategy | |
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Discount model | |
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Terminal dividend | |
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Further study | |
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Innovation Workout: Scenario analysis | |
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Case study: Behavioural and strategy models for valuing eBay's business | |
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Chapter questions for review | |
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Chapter 11: Key points | |
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Notes | |
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Understanding and Managing Creative People | |
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Learning objectives | |
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Types of creative people | |
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How successful technology companies manage creative teams | |
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Creative minds | |
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Traits of creative people | |
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Traits of creative societies | |
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Innovation Workout: Brainstorming | |
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Case study: Q&A with jazz vibraphonist Gary Burton who talks about managing creative people | |
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Chapter questions for review | |
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Chapter 12: Key points | |
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Notes | |
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Society and Innovation | |
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Learning objectives | |
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The innovation society | |
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Innovation's role in economics | |
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Categories of research expenditure | |
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Technology, talent and tolerance | |
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Innovation Workout: Putting it all together (with a digression on 'the blues') | |
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Case study: Meade reaches for the stars | |
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Chapter questions for review | |
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Chapter 13: Key points | |
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Notes | |
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Further reading | |
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Bibliography | |
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Index | |