Skip to content

C++ Programming with Design Patterns Revealed

Best in textbook rentals since 2012!

ISBN-10: 0201722313

ISBN-13: 9780201722314

Edition: 2002

Authors: Tomasz Muldner

List price: $146.65
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

C++ Programming with Design Patterns Revealed is the first book to integrate learning the C++ language with design patterns. It promotes using patterns as the recurring solutions to design problems, resulting in effective, well-structured and reusable programs. C++ Programming with Design Patterns Revealed is intended for readers already familiar with Java or any other objected oriented programming language. Unlike most books on design patterns, which are appropriate only for advanced programmers, this book is written for C++ novices. Each design pattern is clearly described, illustrated using the Unified Modeling language (UML) and supplemented with carefully integrated examples. C++…    
Customers also bought

Book details

List price: $146.65
Copyright year: 2002
Publisher: Addison Wesley
Publication date: 10/5/2001
Binding: Paperback
Pages: 528
Size: 7.00" wide x 9.00" long x 1.00" tall
Weight: 1.738
Language: English

A Quick Tour of C++
Preview
First Example
Basic Constructs
Inheritance
Exceptions and Namespaces
Generic Programming
Second Example: Arithmetic Expressions
Version I
Version II
Procedural Programming
Preview
Introduction to Principles of Software Design and Implementation
Main Program
Basics: Types, Control Structures and Simple I/O
Functions
Pointers and Dynamic Memory Management
Static Local Variables
File Organization and Standard Facilities
Exercises
Object-Based Programming, Part I
Preview
Basic Terminology and Class Definition
Exception Handling
Managing Objects
Constant and Static Features
Pure Static Classes
Initialization of Local and Global Variables
Reference Types and Their Applications
Resources Management
The Use of Constructors, Assignment Operator and Destructor
Arrays
Exercises
Object-Based Programming, Part II
Preview
UML Class Notations
Reusability through Object Composition
Managing the Creational Process, Part I
First Design Pattern: Singleton
Namespaces, Part II
Need for Recompiling and Header Files, Part I
Application: List of Students
Exercises
Object-Oriented Programming, Part I
Preview
Basic Terminology and a Derived Class Definition
Public Inheritance
Creating Objects
RTTI and Type Conversions
Copy Constructors
Scope and Visibility Modifiers
Polymorphism and Virtual Functions
Destructing Objects
Overloaded Assignments
Overloading and Overriding
Passing Arguments by Value and by Reference
Standard Exceptions
Resource Management, Part II
Abstract Operations and Classes
Friends
Exercises
Object-Oriented Programming, Part II
Preview
Managing the Creational Process
Abstract Factory Design Pattern
Private Inheritance
Protected Inheritance
Revisiting Inheritance
Programming to an Interface
Application of Design Patterns: Arithmetic Expressions
Exercises
Introduction to Generic Programming: Parameterized Types
Preview
Introduction
Overloaded Operators
Proxy Design Pattern
Designing Iterators
Templates
Resource Management, Part III
Inheritance and Delegation versus Parameterized Types
Applications of Templates to Design Patterns
Exercises
Generic Programming Using STL
Preview
Introduction
Introduction to Iterators and Containers
Iterators, Part I
Making Algorithms Generic
Generic Algorithms
Containers and Their Common Types and Operations
Iterators, Part II
Sequence Operations
Associative Containers: Sets, Maps, Multisets and Multimaps
STL and Error Handling
Reference Counting and STL Containers
Exercises
Miscellaneous Topics
Preview
Input/Output Library
Separate Compilatilation and Linkage
Generic Pointers and Pointers to Functions
Overloading Memory Management
Debugging and Handling Errors
Type ID
Multiple Inheritance
Pointers to Members and Function Adapters
Heterogeneous Containers and Composite and Visitor Design Patterns
Exercises
Appendices
The List of Tables, Figures and Examples
The List of Idioms, Patterns and Concepts
The List of C++ Keywords
Numeric Types
Strings Operations
The List of Generic Algorithms