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Art and Science of C A Library Based Introduction to Computer Science

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ISBN-10: 0201543222

ISBN-13: 9780201543223

Edition: 1995

Authors: Eric S. Roberts

List price: $160.00
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Description:

This book provides a solid introduction to computer science that emphasizes software engineering and the development of good programming style. Writing in an engaging style, Stanford professor Eric Roberts makes difficult concepts accessible and exciting. The text focuses on the use of libraries and abstractions, which are essential to modern programming. Moreover, by using libraries to hide C's complexity, Roberts introduces topics in an order that allows students to master each one individually. As soon as the student has the background to understand the details, Roberts reveals the underlying implementation of each library. With this approach, the libraries themselves demonstrate the power of abstraction.
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Book details

List price: $160.00
Copyright year: 1995
Publisher: Addison Wesley
Publication date: 8/31/1994
Binding: Paperback
Pages: 728
Size: 7.50" wide x 9.25" long x 1.00" tall
Weight: 2.288
Language: English

Introduction
A Brief History of Computing
What is Computer Science? A Brief Tour of Computer Hardware
Algorithms
Programming Languages and Compilation
Programming Errors and Debugging
Software Maintenance
The Importance of Software Engineering
Some Thoughts on the C Programming Language
The Basics of C Programming
Learning by Example
The “Hello World” Program
A Program to Add Two Numbers
Perspectives on the Programming Process
Data Types
Expressions
Problem Solving
Programming Idioms and Paradigms
Solving Problems on a Larger Scale
Control Statements
An Exercise in Debugging
Formatted Output
Crafting a Program
Statement Forms
Simple Statements
Control Statements
Boolean Data
The if Statement
The switch Statement
The while Statement
The for Statement
Functions
Using Library Functions
Function Declarations
Writing Your Own Functions
Mechanics of the Function-Calling Process
Procedures
Stepwise Refinement
Algorithms
Testing for Primality
Computing the Greatest Common Divisor
Numerical Algorithms
Series Expansion
Specifying the Size of Numeric Types
Libraries and Modular Development
Libraries and Interfaces: A Simple Graphics Package
The Concept of an Interface
An Introduction to the Graphics Library
Building Your Own Tools
Solving a Larger Problem
Designing Interfaces: A Random Number Library
Interface Design
Generating Random Numbers by Computer
Saving Tools in Libraries
Evaluating the Design of random.h Interface
Using the Random-Number Package
Strings and Characters
The Principle of Enumeration
Characters
Strings as Abstract Data
The strlib.h Interface
Modular Development
Pig Latin—A Case Study in Modular Development
Maintaining Internal State within a Module
Implementing a Scanner Abstraction
Compound Data Types
Arrays
Introduction to Arrays
Internal Representation of Data
Passing Arrays as Parameters
Using Arrays for Tabulation
Static Initialization of Arrays
Multidimensional Arrays
Searching and Sorting
Searching
Sorting
Pointers
Using Addresses as Data Values
Pointer Manipulation in C
Passing Parameters by Reference
Pointers and Arrays
Dynamic Allocation
Strings Revisited
Conceptual Representations of the Type string
The ANSI String Library
Implementing the strlib.h Library
Files
Text Files
Using Files in C
Character I/O
Line-oriented I/O
Formatted I/O
Records
The Concept of the Data Record
Using Records in C
Combining Records and Arrays
Pointers to Records
Building a Database of Records
Designing a