Agile Software Development Principles, Patterns, and Practices
Edition: 2nd 2003
List price: $80.00
Buy it from $45.57
This item qualifies for FREE shipping
*A minimum purchase of $35 is required. Shipping is provided via FedEx SmartPost® and FedEx Express Saver®. Average delivery time is 1 – 5 business days, but is not guaranteed in that timeframe. Also allow 1 - 2 days for processing. Free shipping is eligible only in the continental United States and excludes Hawaii, Alaska and Puerto Rico. FedEx service marks used by permission."Marketplace" orders are not eligible for free or discounted shipping.
30 day, 100% satisfaction guarantee
If an item you ordered from TextbookRush does not meet your expectations due to an error on our part, simply fill out a return request and then return it by mail within 30 days of ordering it for a full refund of item cost.
Learn more about our returns policy
Description: Written by a software developer for software developers, this book is a unique collection of the latest software development methods. The author includes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application-from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts - showing the errors, blind alleys, and creative insights that occur throughout the software design process. The book covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.
Rush Rewards U
You have reached 400 XP and carrot coins. That is the daily max!
Limited time offer:
Get the first one free!
All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $80.00
Copyright year: 2003
Publisher: Prentice Hall PTR
Publication date: 10/15/2002
Size: 8.25" wide x 10.50" long x 1.25" tall
|Overview of Extreme Programming|
|A Programming Episode|
|What Is Agile Design?|
|SRP: The Single-Responsibility Principle|
|OCP: The Open-Closed Principle|
|LSP: The Liskov Substitution Principle|
|DIP: The Dependency-Inversion Principle|
|ISP: The Interface-Segregation Principle|
|The Payroll Case Study|
|Command and Active Object|
|Template Method & Strategy: Inheritance vs. Delegation|
|Facade and Mediator|
|Singleton and Monostate|
|The Payroll Case Study: Iteration One Begins|
|The Payroll Case Study: Implementation|
|Packaging the Payroll System|
|Principles of Package Design|
|The Payroll Case Study (Part 2)|
|The Weather Station Case Study|
|Observer Backing into a Pattern|
|Abstract Server, Adapter, and Bridge|
|Proxy and Stairway to Heaven: Managing Third Party APIs|
|Case Study: Weather Station|
|The Ets Case Study|
|The ETS Framework|
|UML Notation I: The CGI Example|
|UML Notation II: The Statmux|
|A Satire of Two Companies|
|The Source Code Is the Design|