Prelude to Programming Concepts and Design

ISBN-10: 0132167395

ISBN-13: 9780132167390

Edition: 5th 2011

List price: $130.20
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Prelude to Programming provides beginning students with a language-independent framework for learning core programming concepts and effective design techniques. This approach gives students the foundation they need to understand the logic behind program design and to establish effective programming skills.The Fifth Edition offers students a lively and accessible presentation as they learn core programming concepts including data types, control structures, data files and arrays, and program design techniques such as top-down modular design and proper program documentation and style. Problem-solving skills are developed when students learn how to use basic programming tools and algorithms, which include data validation, defensive programming, calculating sums and averages, and searching and sorting lists. A copy of the RAPTOR flow-charting software is included with the Fifth Edition.
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Book details

List price: $130.20
Edition: 5th
Copyright year: 2011
Publisher: Addison Wesley
Publication date: 11/4/2010
Binding: Mixed Media
Pages: 624
Size: 8.00" wide x 9.75" long x 0.75" tall
Weight: 2.420
Language: English

In the Everyday World: Computers Everywhere
A Brief History of Computers
What Is a Computer?
Personal Computers
The Internet
Computer Basics
The Central Processing Unit
Internal Memory
Mass Storage Devices
Input Devices
Output Devices
Software and Programming Languages
Types of Software
Types of Programming Languages
Chapter Review and Exercises
An Introduction to Programming
In the Everyday World: You Are Already a Programmer!
What Is Programming?
A General Problem-Solving Strategy
Creating Computer Programs: the Program Development Cycle
Basic Programming Concepts
A Simple Program
Data Input
Program Variables and Constants
Data Processing and Output
Processing Data
Data Output
Character and String Data
The Declare Statement
Integer Data
Operations on Integers
The Binary Number System
Integer Representation
Floating Point Data
The Declare Statement Revisited
Types of Floating Point Numbers
Floating Point Representation
Chapter Review and Exercises
Developing a Program
In the Everyday World: Planning to Program? You Need a Plan
The Program Development Cycle
The Process of Developing a Program
Additional Steps in the Cycle
Program Design
Modular Programming
Coding, Documenting, and Testing a Program
Coding and Documenting a Program
Testing a Program
Types of Errors
Commercial Programs: Testing and Documenting
The Testing Phase Revisited
External Documentation
Structured Programming
Control Structures
Programming Style
Chapter Review and Exercises
Selection Structures: Making Decisions
In the Everyday World: Decisions, Decisions, Decisions
An Introduction to Selection Structures
Types of Selection Structures
Single- and Dual-Alternative Structures
Relational and Logical Operators
Relational Operators
Logical Operators
Hierarchy of Operations
ASCII Code and Comparing Strings
Representing Characters by Numbers
Selecting from Several Alternatives
Using If Structures
Using Case-Like Statements
Applications of Selection Structures
Defensive Programming
Menu-Driven Programs
Focus on Problem Solving: A New Car Price Calculator
Problem Statement
Problem Analysis
Program Design
Program Code
Program Test
Chapter Review and Exercises
Repetition Structures: Looping
In the Everyday World: Loops
An Introduction to Repetition Structures: Computers Never Get Bored!
Loop Basics
Relational and Logical Operators
Constructing Flowcharts with a Loop Structure
Types of Loops
Pre-Test and Post-Test Loops
Counter-Controlled Loops
The For Loop
The For Statement
The For Loop in Action
The Careful Bean Counter
Applications of Repetition Structures
Using Sentinel-Controlled Loops to Input Data
Data Validation
The Floor() and Ceiling() Functions
Computing Sums and Averages
Focus on Problem Solving: A Cost, Revenue, and Profit Problem
Problem Statement
Problem Analysis
Program Design
Program Code
Program Test
Chapter Review and Exercises
More about Loops and Decisions
In the Everyday World: Advanced Loops
Combining Loops with If-Then Statements
Exiting a Loop Early
Combining Loops with If-Then Structures in Longer Programs
The Length_of() Function
The Print Statement and the New Line Indicator
Random Numbers
The Random Function
Not Really Random: the Pseudorandom Number
Nested Loops
Nested For Loops
Nesting Other Kinds of Loops
A Mental Workout: Mind Games
Focus on Problem Solving: A Guessing Game
Problem Statement
Problem Analysis
Program Design
Program Code
Program Test
Chapter Review and Exercises
Arrays: Lists and Tables
In the Everyday World: Arrays
One-Dimensional Arrays
Array Basics
Parallel Arrays
Some Advantages of Using Arrays
Searching and Sorting Arrays
The Serial Search Technique
The Bubble Sort Technique
More about Searching and Sorting
Binary Search
Selection Sort
Strings as Arrays of Characters
Concatenation Revisited
String Length versus Array Size
Two-Dimensional Arrays
An Introduction to Two-Dimensional Arrays
Using Two-Dimensional Arrays
Focus on Problem Solving: A Grade Management Program
Problem Statement
Problem Analysis
Program Design
Program Code
Program Test
Chapter Review and Exercises
Program Modules, Subprograms, and Functions
In the Everyday World: Living and Programming in Manageable
Pieces: Subprograms
Data Flow Diagrams and Parameters
The Big Sale: the Sale Price Computation Program
Data Flow Diagrams
An Introduction to Arguments and Parameters
More about Subprograms
Value and Reference Parameters
How to Tell the Difference between Value and Reference Parameters
Two Helpful Functions: ToUpper() and ToLower()
The Scope of a Variable
Built-in Functions
User-Defined Functions
The Recursive Process
Focus on Problem Solving: A Grade Management Program
Problem Statement
Problem Analysis
Program Design
Program Code
Program Test
Chapter Review and Exercises
Sequential Data Files
In the Everyday World: Data Files
An Introduction to Data Files
File Basics
Creating and Reading Sequential Files
Modifying a Sequential File
Deleting Records
Modifying Records
Inserting Records
Using Arrays in File Maintenance
Merging Sequential Files
Focus on Problem Solving: Control Break Processing
Problem Statement
Problem Analysis
Program Design
Coding and Testing the Program
Focus on Problem Solving: the Invoice Preparation Program
Problem Statement
Problem Analysis
Program Design
Program Code
Program Test
Chapter Review and Exercises
An Introduction to Object-Oriented Programming
In the Everyday World: Objects
Classes and Objects
Defining Classes and Creating Objects
Creating Objects
The Constructor
More Features of Object-Oriented Programming
Benefits of Object-Oriented Languages
Inheritance and Polymorphism
Object-Oriented Program Design and UML
Modeling Languages
Unified Modeling Language
Focus on Problem Solving: Using OOP to Create the Parking Lot
Problem Statement
Problem Analysis
Program Design
Creating the Necessary Submodules
Program Code
Program Test
Chapter Review and Exercises
Decimal, Binary, and Hexadecimal Representation
Bases and Exponents
Expanded Notation
The Binary System
Converting Binary to Decimal
The Hexadecimal System
Hexadecimal Digits
Converting Decimal to Hexadecimal
Converting Hexadecimal to Decimal
Using Hexadecimal Notation
Converting Binary to Hexadecimal
Appendix B: Integer Representation
Unsigned Integer Format
Sign and Magnitude Format
Representation of Sign-and-Magnitude Integers
The Zero
One's Complement Format
The Zero Again
Two's Complement Format
The Two's Complement Zero
Why the Two's Complement Works
Appendix C: Floating Point Number Representation
Binary Conversions to Floating Point
Floating Point Numbers���the Integer Part
Floating Point Numbers���the Fractional Part
Converting a Decimal Fraction to Binary
Putting the Two Parts Together
Scientific and Exponential Notation
Scientific Notation
Exponential Notation
Base 10 Normalization
Normalizing Binary Floating Point Numbers
The Excess_127 System
Base 2 Normalization
Single Precision Floating Point Numbers
Hexadecimal Representation
Appendix D: Introduction to RAPTOR
Getting Started
Introduction to RAPTOR Symbols and Variables
RAPTOR Symbols
Input Symbol
Assignment Symbol
Output Symbol
Built-in Operators and Functions
Built-in Constants
Relational Operators
Boolean (Logical) Operators
Making Decisions: the Selection Symbol
Repetition: the Loop Symbol
The Call Symbol and Subcharts
Creating and Displaying Data Files
The Redirect_Output Procedure
The Redirect_Input Procedure
The End_Of_Input Function
Object-Oriented Mode
Creating a Class
Example: Using the Cube Class to Find the Volume of a Cube
Code the Methods
The Main Program
Inheritance and Polymorphism
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