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A Note from the Series Editor | |
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Foreword | |
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Preface | |
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Introduction | |
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Digital Pictures | |
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Progression of Dimensions and Coordinate Systems | |
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Digital Images | |
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2d Computer Imaging | |
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3d Computer Modeling | |
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Anatomy of Time | |
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Time | |
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Representing Time in Words | |
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Continuous and Discrete Time | |
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Media: Recording Time-Based Events | |
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Normalized and Center-Unity Time | |
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Absolute and Relative Time | |
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Nested, Local, and Global Time | |
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Fundamental Temporal Operations | |
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The Science of Moving Pictures | |
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The Search for Terminology | |
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Media | |
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Fundamentals of Lensed Imaging | |
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Recording and Playback | |
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Continuous and Discrete Representation | |
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Persistence of Vision | |
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Stroboscope Principles | |
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Aliasing and Anti-Aliasing | |
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The Mechanics of Film | |
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The Photographic Camera | |
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Photographic (Film) Media | |
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Cyclic Motion Picture Recording and Projection | |
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Roll Media Recording and Projection | |
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The Shuttle and Intermittent Movement of Media | |
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Camera Movement | |
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The Moving Picture Projector | |
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System Resolution | |
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The Electronics of Video | |
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The Principles of Raster Scanning | |
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Electronic Output Displays | |
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Electronic Image Input Devices | |
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Electronic Television Standards | |
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Raster Images, Fields, Interlacing, and the Video Shutter | |
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Video Waveform Structure | |
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Video Time Code | |
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Color | |
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High-Definition Television | |
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Video Formats, Recording Technologies, and Defining Characteristics | |
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Digital Temporal Imaging | |
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Digital Imaging | |
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Digital Input and Output Devices | |
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The Frame Buffer and Color Lookup Table | |
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The Virtual Camera | |
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Bandwidth | |
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Formal Aspects of Digital Images | |
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Pixel Aspect Ratio | |
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Compression | |
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Desktop and Streaming Video | |
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Digital Media | |
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Intermixing Media | |
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Issues of Preference--Film versus Video | |
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Conversions between Media | |
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Production Flow | |
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Animation Methods and Tools | |
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Fields and Field Guides | |
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Safeties | |
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Registration Systems | |
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The Animation Stand | |
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Cutouts and the Slash System | |
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Pan and Scan: Zooms, Pans, Spins | |
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Scaling | |
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Animating on Twos | |
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Staggers | |
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Color Table Animation | |
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Scratchon | |
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Shape Deformation | |
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Morphing | |
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Onionskinning | |
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3d Animation Methods | |
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The Integration of Two and Three Dimensions in Computer Animation | |
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The Cel System | |
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Cel Animation | |
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Action Technologies | |
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Computer-Mediated Cel Animation | |
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Cel Production | |
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Motion Pathways, Key Frame Animation, and Easing | |
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Some Basic Definitions | |
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Motion Pathways | |
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Straight-Ahead Animation | |
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Key Frame Animation | |
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Easing | |
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Kinematic Motion and Mechanisms | |
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Links, Joints, and Chains | |
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The Kinematic Model | |
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Forward Kinematics | |
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Inverse Kinematics | |
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Constraints | |
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Dynamic and Behavioral Modeling | |
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Force and Dynamics | |
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The Basics of Force | |
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Relevant Terms | |
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Types of Force | |
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Behavioral Systems | |
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Dynamics and Computer Animation Programs | |
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Digital Special Effects | |
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Non-Real-Time Live Action | |
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Optical Effects | |
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The Optical Bench | |
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Motion Control | |
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Motion Graphics | |
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Tracking Systems | |
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Digital Effects | |
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Animation Languages | |
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The Language of Moving Pictures | |
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The Languages of Computer Animation | |
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The Production Process | |
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Preproduction | |
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Production | |
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Postproduction | |
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Production Staffing Model | |
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Afterword | |
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Recommended Reading | |
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Index | |
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Figure Credits | |
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About the Authors | |