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Acknowledgments | |
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Author Bios | |
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Foreword | |
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Introduction | |
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Why Design for Emotion? | |
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Useful, Usable and Desirable | |
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Prioritizing Emotional Needs | |
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Emotion, Personality and Meaning | |
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Five Reasons to Design for Emotion | |
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The Creation of Meaning | |
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Conclusion | |
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References | |
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What Is Emotion? | |
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Understanding Emotion | |
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Experiencing Emotion | |
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Expressing Emotion | |
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Mental Models | |
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The Anatomy and Influence of Emotion | |
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Emotion Is Both Conscious and Unconscious | |
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Emotions Originate in Different Parts of the Brain | |
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Emotion Combines the Mental and the Physical | |
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Emotion, Attention and Information | |
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Emotion Contributes to Flow | |
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Emotion, Motivation and Intention | |
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Emotions, Moods, Sentiments and Personality Traits | |
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Conclusion | |
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References | |
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When Do We Design for Emotion? | |
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Measuring Success Through Flow | |
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Goals and Meaning | |
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Association and Meaning | |
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Status, Values and Meaning | |
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Attention and Flow | |
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Goals and Attention | |
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Defining Attention | |
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Types of Attention | |
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Measuring Attention | |
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The Limits of Attention | |
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The Senses and Attention | |
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The Tactile (Touch) | |
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The Visual | |
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The Auditory | |
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Emotion, Attention and Behavior | |
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Emotion and Attention | |
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Emotion and Behavior | |
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Motivation and Arousal | |
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Emotion and Flow | |
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Causes, Characteristics and Consequences of Flow | |
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Conclusions | |
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References | |
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Where Do We Design for Emotion? | |
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Product Personalities | |
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Personality and Identity | |
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Perceiving Emotion and Personality | |
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Aesthetics and Interaction | |
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Responses, Experiences and Relationships | |
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Emotional Design Models | |
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How Do I Love Thee? | |
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The Types of Love | |
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Three Brains, Three Levels | |
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Personality Traits and Design | |
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The Traits of a Good Design | |
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Gender and Stereotypes | |
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Masculine and Feminine | |
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Gender in Products | |
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The Evolution of Emotion and Personality | |
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Dominance in Nature | |
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Dominance and Friendliness | |
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Dominant or Submissive? | |
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Friendly or Unfriendly? | |
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Lines Have Feelings, Too | |
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The Influence of Color | |
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Do Opposites Attract? | |
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The Right Personality for Your Product | |
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Conclusions | |
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References | |
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How Do We Design for Emotion? | |
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Designing Relationships | |
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Cutting Through the Jargon | |
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A Passion for Desirable Aesthetics | |
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The Intimacy of Usable Interaction | |
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A Commitment to Useful Function | |
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The A.C.T. model | |
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Attract | |
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Converse | |
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Transact | |
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Persuading with A.C.T. | |
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Using the A.C.T. Model | |
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Get to Know Your Users | |
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Define Design Goals | |
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Understanding the Dimensions of Emotion | |
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Guidelines for Emotion | |
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What Personality Do I Design? | |
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Gender and Personality | |
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Communicating Emotion Through Affordances | |
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A.C.T. Guidelines | |
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Attract | |
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Converse | |
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Transact | |
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Conclusions | |
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A.C.T. Model | |
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References | |
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interviews and Case Studies | |
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Interviews | |
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An Interview with Patrick W. Jordan | |
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Reference | |
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An Interview with Stephen P. Anderson | |
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Reference | |
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An Interview with Aarron Walter | |
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References | |
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An Interview with Trish Miner on the Desirability Toolkit | |
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Reference | |
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An Interview with Marco van Hout on the LEMtool | |
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References | |
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Case Studies | |
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Windows Phone 7 Reference Designs for Metro UI | |
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The Emotional Elements of PICO | |
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Conclusions | |
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Trademarks | |
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Index | |