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Game Graphics in C++

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ISBN-10: 0079119514

ISBN-13: 9780079119513

Edition: 1995

Authors: Len Dorfman

List price: $34.95
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Description:

Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The disk is packed with useful material, including demonstration programs and a complete C++ graphics library.
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Book details

List price: $34.95
Copyright year: 1995
Publisher: McGraw-Hill Companies, The
Binding: Paperback
Pages: 448
Size: 7.37" wide x 9.24" long x 0.94" tall
Weight: 1.518
Language: English

Acknowledgments
Introduction
Sprite, missile, and bullet objectsp. 3
Moving a sprite object in a playfield spacep. 11
Moving a three-colored spritep. 47
A within-sprite animation techniquep. 79
Simultaneous sprite, missile, and bullet movementp. 131
Controlling a sprite within a trackp. 147
Launching a missile from a moving spritep. 215
A simple moving-tank-shoots-chasing-ghosts gamep. 227
Assembly source code for the sprite libraryp. 269
C++ source code for the bit-plane animation class libraryp. 275
The sprite editorp. 305
C language sprite editor support functionsp. 337
Assembly language sprite editor support functionsp. 357
Epiloguep. 377
Indexp. 379
About the authorp. 383
About the diskp. 386
Table of Contents provided by Blackwell. All Rights Reserved.