Java Programming From the Ground Up

ISBN-10: 0073523356

ISBN-13: 9780073523354

Edition: 2010

List price: $127.00
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Java Programming, From The Ground Up, with it's flexible organization, teaches Java in a way that is refreshing, fun, interesting and still has all the appropriate programming pieces for students to learn. The motivation behind this writing is to bring a logical, readable, entertaining approach to keep your students involved. Each chapter has a Bigger Picture section at the end of the chapter to provide a variety of interesting related topics in computer science. The writing style is conversational and not overly technical so it addresses programming concepts appropriately. Because of the flexibile organization of the text, it can be used for a one or two semester introductory Java programming class, as well as using Java as a second language. ..The text contains a large variety of carefully designed exercises that are more effective than the competition..
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Book details

List price: $127.00
Copyright year: 2010
Publisher: McGraw-Hill Higher Education
Publication date: 1/22/2009
Binding: Paperback
Pages: 1136
Size: 8.00" wide x 10.00" long x 1.25" tall
Weight: 4.598
Language: English

Shai Simonson received his BA in Mathematics at Columbia University, and his MS and Ph.D. in Computer Science at Northwestern University. Having previously taught at universities including the University of Illinois, Northwestern University, Tel Aviv University and ArsDigita University, he is now a Professor of Computer Science at Stonehill College, Massachusetts.

The Fundamental Tools
An Introduction to Computers and Java
Expressions and Data Types
Variables and Assignment
Selection and Decision: if Statements
Arrays and Lists: One Name for Many Data
Principles of Object Oriented Programming
Objects and Classes I: Encapsulation, Strings, and Things
Objects and Classes II: Writing Your Own Classes
Designing With Classes and Objects
More Java Classes
More Java Classes: The Wrapper Classes and Exceptions
Stream I/O and Random Access Files
Data Structures and Generics
The Java Collections Framework
Basic Graphics, GUIs, and Javan++s Event-Driven Model
Graphics: AWT and Swing
Event Driven Programming
A Case Study: Video Poker Revisited
Java Keywords
The ASCII Character Set
Operator Precedence
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