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Foreword | |
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Preface | |
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Getting ideas | |
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Creativity and general problem-solving | |
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Understanding the writing process | |
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De Bono's creativity theories and screenwriting | |
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What causes weak writing | |
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How to use vertical and lateral thinking | |
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The Development Strategies method | |
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Development Strategies 1 and 2: diagnosis and general problem-solving | |
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Getting good ideas fast from screen models | |
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Writing to a screen model | |
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Getting ideas for a film (for example, a low-budget romance) | |
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Genre and audience expectations | |
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Pitfalls of genre | |
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Combining genres | |
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Inventing genres | |
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Getting good ideas fast from fairytale, myth and fable | |
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Getting story ideas from Cinderella | |
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Fairytales as templates for thrillers | |
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Myth, fable and literature | |
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Getting good ideas fast from non-narrative triggers | |
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The outside world | |
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Social roles or behaviors | |
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Events | |
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Photographs, music, art works and other sensory stimuli | |
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Concepts and themes | |
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Finding other triggers | |
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Narrative structure | |
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Overview of traditional narrative structure | |
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Parallel storytelling is driven by the three-act structure | |
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Structure = good timing | |
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Visualizing the three-act structure | |
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The importance of the protagonist | |
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Assembling the fragments | |
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Making a structure chart | |
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Nine steps to a three-act structure | |
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Subplot/background story/relationship line | |
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Index cards | |
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Development Strategies for a traditional three-act film | |
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Parallel storytelling | |
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Getting a good setup | |
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Finding the action line | |
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Conflict and the chain of events | |
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Action line and relationship line | |
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Three-act structure in the relationship line | |
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Protagonist and antagonist | |
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Relationship line antagonists and action line antagonists | |
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Getting into character | |
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Laying the foundations for suspense and surprise | |
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Second-act complications | |
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The second-act turning point | |
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Finding the climax | |
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Resolution and ending | |
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Final steps before the first draft | |
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Finding the story sentence (advanced form) | |
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Checking that the relationship line is moving | |
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Close planning | |
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Opening scenes | |
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Symbolism and myth | |
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Specific plotting problems: adaptation | |
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Specific plotting problems: comedy and satire | |
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Specific plotting problems: the short film | |
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Specific plotting problems: the journey film | |
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Rewrites and problem-solving generally | |
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Using criticism to best advantage | |
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Structural analysis of The Piano | |
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Alternative narrative structures: flashback | |
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Varieties of parallel narrative | |
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Narrative told in flashbacks | |
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What is flashback narrative? | |
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Other versions of flashback | |
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Flashback as illustration | |
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Flashback as life-changing incident | |
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Autobiographical flashback narrative | |
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Plot requirements in flashback narrative | |
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Requirements of the story in the past and the story in the present | |
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Three-act structure in flashback narrative | |
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Full circle, chronologically | |
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The hook/triggering crisis | |
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Varieties of flashback narrative | |
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Differences between thwarted dream and case history | |
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Protagonist and antagonist | |
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When to use flashback as case history | |
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The investigator | |
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Climax twist | |
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When to use flashback as thwarted dream | |
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Protagonist and antagonist | |
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Pursuit of the dream | |
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New understanding in the third act | |
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Living the dream | |
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The ticking clock | |
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Restoring the balance | |
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Thwarted dream becoming case history | |
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Autobiographical flashback | |
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Flashback as life-changing incident | |
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Other flashback uses in Catch-22 | |
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Recurrent flashback as moment of calm | |
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Quick reference guide to using flashback narrative | |
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Plot material | |
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The past | |
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Detective element | |
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The enigmatic outsider | |
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Thwarted dream or case history | |
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Protagonists and antagonists | |
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Hunt, quest, or journey | |
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Structure in flashback narrative | |
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Length | |
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Three-act structure | |
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Flashbacks appear chronologically | |
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Placing and content | |
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Protagonist and antagonist | |
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The story in the present | |
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The story in the past | |
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Triggering crisis | |
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Contents of triggering crisis | |
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Full circle | |
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Third-act quest | |
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Stories in tandem | |
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No pursuit of the dream | |
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Method for constructing flashback narrative | |
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Exercise in creating flashback narrative | |
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Standard Cinderella story | |
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Cinderella as thwarted dream | |
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Cinderella as case history | |
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Using other sorts of flashback | |
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Turning Cinderella into flashback as life-changing incident | |
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Turning Cinderella into autobiographical flashback | |
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Incorporating flashback as memory into Cinderella | |
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Incorporating alternative versions of events via flashback | |
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Starting flashbacks at the disturbance and ending just after the first-act turning point | |
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Structure charts of flashback narrative | |
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Shine | |
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The Remains of the Day | |
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The Usual Suspects | |
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Citizen Kane | |
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The Sweet Hereafter | |
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Tandem narrative and sequential narrative | |
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Advantages and problems | |
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Closure and meaning | |
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Pace and jeopardy | |
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Length | |
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Problems with closure, meaning, and pace: case studies | |
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Magnolia | |
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Short Cuts | |
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Go | |
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Sliding Doors | |
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Techniques to handle closure, pace, jeopardy, and length | |
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Three films that solve the problems | |
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City of Hope | |
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Facilitating characters | |
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Meaning, connection, pace, and closure | |
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Close weave | |
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Crimes and Misdemeanors and Pulp Fiction | |
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Pace | |
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Structure | |
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Tandem narrative in Crimes and Misdemeanors | |
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Pulp Fiction: closure by portmanteau plot | |
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City of Hope, Crimes and Misdemeanors, and Pulp Fiction as models | |
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Actor improvisation and the macro | |
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Multiple protagonists and antagonists | |
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How all the narratives fit together | |
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Group action line or survival macro | |
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Responses by individuals to the common problem (macro plot) | |
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Relationships between individuals | |
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The dominant character | |
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The outsider | |
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The traitor within | |
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Creating a strong multiple protagonist/antagonist structure | |
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Group action line (survival macro) | |
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The group as a family | |
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The threat to the group | |
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Steps in the action line | |
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The disturbance and "whose film is it?" | |
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Normality | |
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Skeletal structure of the macro/action line | |
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Relationship lines | |
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Quest films | |
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Relationship lines | |
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Reunion films | |
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A macro that leads to closure | |
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The group on the cusp of change | |
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Siege films | |
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Siege structure in American Beauty | |
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Lost in the telling: films with structural flaws | |
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Prelude to a Kiss | |
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Falling in Love | |
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Wedlock | |
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Jaws 3 | |
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Jack and Sarah | |
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Guarding Tess | |
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Mr. Saturday Night | |
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Parallel Lives | |
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Common script problems | |
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Why a script might feel slow | |
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Why a script might feel boring | |
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Why a script might fizzle | |
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Getting it onto paper | |
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Dialogue | |
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Different dialogue skills | |
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Dialogue and structure | |
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Writing dialogue | |
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Visuals and sound | |
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Real time | |
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Getting information across (exposition) | |
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Talking heads and poor exposition | |
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Keeping to the point | |
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Pace | |
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Character and emotions behind the words (subtext) | |
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To get into character for the scene | |
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Productive conflict and redundant conflict | |
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Self-control | |
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Acting and camera directions | |
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Writing well for the camera | |
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Examples of flawed dialogue writing | |
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"Going on holiday" (Version 1) | |
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"Going on holiday" (Version 2) | |
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"The Breakup" (Version 1) | |
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"The Breakup" (Version 2) | |
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"The Breakup" (Version 3) | |
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Treatment writing and the script as instruction manual | |
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What is a treatment? | |
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What distracts readers from the film in their heads? | |
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What is the sequence about? | |
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Action | |
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Emotional state of the characters | |
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New details that will be important later | |
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Position | |
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Mood | |
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Going to cards before writing the treatment | |
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Exercise in treatment technique | |
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Poor treatment writing | |
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Better treatment writing--alternative versions | |
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Points to remember | |
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Scene breakdowns and stage directions | |
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Strategy for writing under pressure | |
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Filmography | |
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Bibliography | |
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Index | |
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About the Author | |