Flash Game Development by Example

ISBN-10: 1849690901
ISBN-13: 9781849690904
Edition: N/A
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Description: You can't call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.Flash Game Development by Example is an ultra-fast paced game development course.  More...

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Book details

Publisher: Packt Publishing, Limited
Publication date: 3/22/2011
Binding: Paperback
Pages: 328
Size: 7.25" wide x 9.50" long x 1.00" tall
Weight: 1.298
Language: English

You can't call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.Flash Game Development by Example is an ultra-fast paced game development course. Learn step-by-step how to build 10 classic games. Each game introduces new game development skills, techniques, and concepts. By the end of the book you will have built ten complete games _ and have the skills you need to design and build your own game ideas.The book starts with simple well known puzzle games: Concentration and Minesweeper. After learning the basics of game design you_ll introduce AI with a four-in-a-row game. Then as you build your own versions of old arcade games such as Snake, Tetris, and Astro Panic. The book ends with a collection of modern casual classics.Build the classic and modern games that will turn you into a capable Flash games developer.

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