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Introduction | |
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Revolutionary Technologies? | |
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Determinisms | |
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The Social Determinism of Technology | |
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Technological Enablement | |
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Base, Superstructure, Infrastructure | |
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The Structure of the Book | |
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Key Elements of Digital Media | |
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Technical Processes | |
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Digital | |
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Networked | |
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Interactive | |
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Hypertextual/ Hypermediated | |
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Automated | |
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Databased | |
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Cultural Forms | |
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Context (or lack of it) | |
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Variability | |
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Rhizome | |
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Process | |
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Immersive Experiences | |
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Telepresense | |
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Virtuality | |
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Simulation | |
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Case Study: What Are Video Games? a Conundrum of Digital Culture | |
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Are Video Games 'Narratives'? | |
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Are Video Games 'Games'? | |
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Are Video Games 'Simulations'? | |
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Conclusion | |
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Further Reading | |
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Notes | |
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The Economic Foundations of the Information Age | |
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Post-Industrialism | |
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Problems With The Post-Industrial Thesis | |
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The Information Society | |
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Post-Fordism and Globalization | |
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Informationalism and the Network Society | |
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The Structure of Networks | |
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The Space Flows and Timeless Time | |
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Network Economy and network Enterprise | |
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Weightless Economies, Intellectual Property and the Commodification of Knowledge | |
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Weightless Money | |
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Weightless Services | |
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Weightless Products | |
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The Advantages of a Weightless Economy | |
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(Intellectual) Property in a Weightless Economy | |
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Information Feudalism | |
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Conclusion | |
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Further Reading | |
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Convergence and the Contemporary Media Experience | |
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Technological Convergence | |
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Regulatory Convergence | |
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Media Industry Convergence | |
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Concerns About Media Convergence | |
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Convergence Culture and the New Media Experience | |
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The Creation of Cross-Media Experiences | |
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Participatory Media Culture | |
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Collective Intelligence | |
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Producers, Consumers and 'Produsage' | |
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Case Study: The Changing Culture Industry of Digital Music | |
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The Diginisation of Music and its Discontents | |
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'Mash-Ups' and the Crisis of Authorship in Digital Culture | |
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Digital Music Cultures and Music Consumption | |
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Conclusion | |
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Further Reading | |
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Digital Inequality: Social, Political and Infrastructural Contexts | |
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'Digital Divides' and 'Access' | |
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Domestic Digital Divides | |
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Global Digital Divides | |
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Mobile Phones, Access and the Developing World | |
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Economic Reasons | |
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Social Reasons | |
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Legislative Reasons | |
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The Benefits of Mobile Telephony for the Developing World | |
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Conclusion | |
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Further Reading | |
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'Everyone is Watching': Privacy and Surveillance in Digital Life | |
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The Changing Cultural Contexts of Privacy | |
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Privacy as a Legal Construction: a Contradiction | |
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Digital Surveillance: Spaces, Traces and Tools | |
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Key Tools of Digital Surveillance | |
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The Rise of Surveillance: Causes and Processes | |
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Security Imperatives: Surveillance and The Nation-State | |
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Surveillance, Control Imperatives and Bureaucratic Structures | |
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Techno-logic | |
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Commercial Imperatives and the Political economy of Surveillance | |
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Marketing and Personal Data Collection | |
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Databases, Data-mining, and Discourses | |
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The Power of Profiling | |
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Databases and Profiling: Pro's and con's | |
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Why Care About Surveillance Society? | |
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Conclusion | |
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Further Reading | |
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Information Politics, Subversion and Warfare | |
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The Political Context of Information Politics | |
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ICT-Enabled Politics | |
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Visibility | |
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Internal Organisation and Mobilisation | |
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External Collaboration and Coordination | |
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Flexible Organisation and 'Smartmobs' | |
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Permanent Political Campaigns: Linear Collaboration | |
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An Internet Public Sphere? | |
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Digital Disobedience: ICT-Based Activism | |
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ICTs and Mainstream Politics | |
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Cyber Politics by Another Means: Cyber Warfare | |
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Cyber Warfare as Network-Centric Warfare | |
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Cyber Warfare as Information Warfare | |
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Cyber Warfare as Espionage | |
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Cyber Warfare as Economic Sabotage | |
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Cyber Warfare as Critical Infrastructure Attack | |
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Adjunct Attacks | |
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Conclusion | |
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Further Reading | |
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Notes | |
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Digital Identity | |
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'Objects to Think With': Early Internet Studies and Poststructuralism | |
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Personal Home Pages and the 'Re-Centring' of the Individual | |
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Personal Blogging, Individualisation and the Reflexive Project of the Self | |
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Social Networks, profiles and networked Identity | |
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Avatar and Identity | |
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Case Study: Cybersex, Online Intimacy and the Self | |
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The Late-Modern Context of Love and Intimacy | |
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Cybersex: a Novel Form of Intimacy | |
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Conclusion | |
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Further Reading | |
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Notes | |
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Social Media and the Problem of Community: Space, Relationships, Networks | |
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Searching for Lost Community: Urbanisation, Space and Scales of Experience | |
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Community, Globalisation, Technology and Individualism | |
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'Virtual' Communities: The Next Step? | |
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The Virtues of Virtual Communities | |
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The Vices of Virtual Community | |
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The Reality of the Situation | |
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Network Societies, Network Socialities and Networked Individualism | |
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The Network Society Revisited | |
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Networked Individualism | |
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The Truth About the Networks | |
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Case Study: Social Networking, Microblogging, Language and Phatic Culture | |
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Technology, Presence and the Post-Social | |
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Language, technology and Phatic Communication | |
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Conclusion | |
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Further Reading | |
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Notes | |
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The Body and Information Technology | |
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The Body, Technology and Society | |
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The Posthuman | |
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Cyborgs | |
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Material as Information 1: Extropianism and disembodiment, or 'Flesh Made Data' | |
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Material as Information 2: Technological Embodiment or 'Data Made Flesh' | |
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Technology, Embodiment Relations and the 'Homo Faber' | |
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Embodiment Relation and Mobile Technologies | |
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Conclusion | |
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Further Reading | |
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Notes | |
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Conclusion: Base, Superstructure and Infrastructure (Revisited) | |