Python in Easy Steps

ISBN-10: 1840785969

ISBN-13: 9781840785968

Edition: 2013

Authors: Mike McGrath

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Python in easy steps covers everything the reader needs to know to start programming with Python.
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Book details

List price: $10.99
Copyright year: 2013
Publisher: Computer Step
Publication date: 7/25/2013
Binding: Paperback
Pages: 192
Size: 7.25" wide x 9.00" long x 0.50" tall
Weight: 1.166
Language: English

Getting started
Introducing Python
Installing Python on Windows
Installing Python on Linux
Meeting the interpreter
Writing your first program
Employing variables
Obtaining user input
Correcting errors
Summary
Performing operations
Doing arithmetic
Assigning values
Comparing values
Assessing logic
Examining conditions
Setting precedence
Casting data types
Manipulating bits
Summary
Making statements
Writing lists
Manipulating lists
Restricting lists
Associating list elements
Branching with if
Looping while true
Looping over items
Breaking out of loops
Summary
Defining Functions
Understanding scope
Supplying arguments
Returning values
Using callbacks
Adding placeholders
Producing generators
Handling exceptions
Debugging assertions
Summary
Importing modules
Storing functions
Owning function names
Interrogating the system
Performing mathematics
Calculating decimals
Telling the time
Running a timer
Matching patterns
Summary
Managing strings
Manipulating strings
Formatting strings
Modifying strings
Converting strings
Accessing files
Reading and writing files
Updating file strings
Pickling data
Summary
Programming objects
Encapsulating data
Creating instance objects
Addressing class attributes
Examining built-in attributes
Collecting garbage
Inheriting features
Overriding base methods
Harnessing polymorphism
Summary
Processing requests
Sending responses
Handling values
Submitting forms
Providing text areas
Checking boxes
Choosing radio buttons
Selecting options
Uploading files
Summary
Building interfaces
Launching a window
Responding to buttons
Displaying messages
Gathering entries
Listing options
Polling radio buttons
Checking boxes
Adding images
Summary
Developing applications
Generating random numbers
Planning the program
Designing the interface
Assigning static properties
Initializing dynamic properties
Adding runtime functionality
Testing the program
Freezing the program
Deploying the application
Summary
Index
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