Skip to content

Dinosaurs and Dioramas Creating Natural History Exhibitions

Best in textbook rentals since 2012!

ISBN-10: 1611322758

ISBN-13: 9781611322750

Edition: 2014

Authors: Sarah J. Chicone, Richard A. Kissel

Shipping box This item qualifies for FREE shipping.
Blue ribbon 30 day, 100% satisfaction guarantee!

Rental notice: supplementary materials (access codes, CDs, etc.) are not guaranteed with rental orders.

what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

Two experienced exhibit designers lead you through the complex process of design and installation of natural history exhibitions. The authors introduce the history and function of natural history museums and their importance in teaching visitors the basic principles of science. The book then offers you practical tricks and tips of the trade, to allow museums, aquaria, and zooslarge or smallto tell the story of nature and science. From overall concept to design, construction, and evaluation, the book carries you through the process step-by-step, with emphasis on the importance of collaboration and teamwork for a successful installation. A crucial addition to the bookshelf of anyone involved…    
Customers also bought

Book details

Copyright year: 2014
Publisher: Routledge
Publication date: 10/15/2013
Binding: Paperback
Pages: 159
Size: 6.00" wide x 9.25" long x 0.50" tall
Weight: 0.748
Language: English

Preface
Acknowledgments
Science Sets the Stage
A Brief History of Natural History Museums
From Private Collections to Public Institutions: Asserting Control over the Natural World
An Affair to Remember: Science and Natural History
A Triad of Purpose: Preservation, Research, and Education
Natural History: The Way of the Dodo?
Conclusion
Natural History and the Nature of Science
Nature and its History
Science as a Way of Knowing
Inquiry and the Myth of the Scientific Method
Conclusion
Development and Design
What's Gonna Work? Teamwork
Teamwork: The Good, the Bad, and the Ugly
The Players
In or Out: Internal Staff
In or Out: External Partnerships
The Process
Conflict
Conclusion
Knowing the Audience
"The Visitor"
Learning in Informal Environments
Science in Informal Environments
Know Your Audience
Conclusion
Finding Focus: Ideas, Goals, and Bubbles
The Big Idea
Learning and Experience Goals
Bubble Diagrams
Conclusion
Strategies for Encouraging Engagement
Is it Hands-on, Interactive, or Participatory?
Hands-on
Participatory
Multimedia
Dioramas
Design and Logistics
Conclusion
Telling a Story: Words to Paper
Audience, Label Types, and Hierarchy
Label Writing 101: Initial Considerations
Label Writing 101: Pencil to Paper
A Brief Note on the Myth of Dumbing Down
Conclusion
Material of the Visual
Typography
Typeface
A Tale of Two Serifs
Layout
Images
Look and Feel
Production
Conclusion
Hammer to Nail: 3D Design
Tracking, Timing, and Museum Fatigue
Accessibility
Moving through the Space
Lighting
Objects and Display
A Note on Organization
Consideration of Budget
Conclusion
If You Build It, Will They Come? After the Opening…
A Brief Note on Marketing
Measuring and Maintaining Success
Creating a Living Exhibition: Educational Programming
Conclusion
Final Thoughts: Now Let's Take a Journey, Together
Notes
References
Index
About the Authors