Foundation Actionscript 3. 0 Animation Making Things Move!

ISBN-10: 1590597915
ISBN-13: 9781590597910
Edition: 2007
Authors: Keith Peters
List price: $39.99 Buy it from $2.89
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Description: This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0--all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features,  More...

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Book details

List price: $39.99
Copyright year: 2007
Publisher: Apress L. P.
Publication date: 4/8/2007
Binding: Paperback
Pages: 542
Size: 7.25" wide x 8.75" long x 1.25" tall
Weight: 2.046
Language: English

This book is the 2nd edition of Keith Peters' best-selling ActionScript animation book, updated to ActionScript 3.0--all of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3.0's new features, including the display list and new event architecture. The code can be used with the Flash IDE, Flex Builder 2, or the free Flex 2 SDK. Flash has long been one of the most approachable, user-friendly tools for creating web-based animation. This has contributed to making it one of the most ubiquitous forms of web animation, and there are some very powerful animation scripting capabilities at your disposal--if you are still relying on key frames and tweens for the bulk of your Flash animation, you are missing out on some very exciting stuff! This book will teach you how to use Flash ActionScript to move the objects in your movie, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic, interactive movies that almost literally seem to come alive on your screen. Although the text covers many advanced math and physics concepts, making for very realistic motion, there's no need to worry even if you are a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!) The book starts with the all the basics you need to get started: principles of animation, and the basics of ActionScript, trigonometry and Flash rendering methods. It works its way slowly up from using code to move a single object across the screen, to the creation of complex systems that really push Flash's capabilities. Once you'll get to grips with it all, you'll find yourself creating all manner of exciting animations and games!

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio , Flash MX Most Wanted , and the ground-breaking Flash Math Creativity . In 2001, he started the experimental Flash site, BIT-101 ( BIT-101.com ), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

ActionScripted Animation Basics
Basic Animation Concepts
ActionScript Basics for Animation
Trigonometry
Rendering Techniques
Basic Motion
Velocity and Acceleration
Bouncing and Friction
User Interaction: Dragging and Throwing
Advanced Motion
Easing and Springs
Collision Detection
Bouncing off Angles
Billiard Ball Physics
Particle Attraction
Forward Kinematics
Inverse Kinematics
Three D
A Basic 3D Engine
3D Lines, Fills, Solids
Advanced 3D: Backface Culling and Lighting
Matrix Math
Tips and Tricks
Tips and Tricks

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