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Ultimate Guide to Video Game Writing and Design

ISBN-10: 158065066X
ISBN-13: 9781580650663
Edition: 2006
List price: $19.95 Buy it from $5.97 Rent it from $15.98
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Description: There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an  More...

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Book details

List price: $19.95
Copyright year: 2006
Publisher: Watson-Guptill Publications, Incorporated
Publication date: 1/8/2008
Binding: Paperback
Pages: 272
Size: 7.50" wide x 6.25" long x 0.75" tall
Weight: 1.034
Language: English

There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there's complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

Skip Press is a journalist and fiction writer. He has also written for film, television, and websites. His works include the following: How to Write What You Want and Sell What You Write, Writer's Guide to Hollywood Producers, Directors and Screenwriters' Agents, and The Complete Idiot's Guide to Screenwriting.

Acknowledgments
Introduction
The Influences of Storytelling in a Digital Universe
Video Game Story Structure and Work Approach
Game Story Theory and Dialogue
Video Game Construction Techniques and Strategies
Building Characters
Steps to the Game Concept and Script
The High-Level Design Document
Game Properties as Franchises
Inside the Creative Process
The Team and the Dynamics of Development
Changes, Revisions, and Creative Criticism
Getting Down to Business
Career Considerations
End Game: Wrapping It Up
Game Glossary
Backwater Game Design Document
Sample Sequences

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