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Real-Time Rendering

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ISBN-10: 1568814240

ISBN-13: 9781568814247

Edition: 3rd 2008 (Revised)

Authors: Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Thomas Akenine-Moller

List price: $110.00
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Description:

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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Book details

List price: $110.00
Edition: 3rd
Copyright year: 2008
Publisher: A K Peters, Limited
Publication date: 7/25/2008
Binding: Hardcover
Pages: 1045
Size: 6.25" wide x 9.00" long x 1.75" tall
Weight: 3.982
Language: English

Introduction
The graphics rendering pipeline
The graphics processing unit
Transforms
Visual appearance
Texturing
Advanced shading
Area and environmental lighting
Global illumination
Image-based effects
Non-photorealistic rendering
Polygonal techniques
Curves and curved surfaces
Acceleration algorithms
Pipeline optimization
Intersection test methods
Collision detection
Graphics hardware
The future
Some linear algebra
Trigonometry
Bibliography
Index