Fundamentals of Computer Graphics

ISBN-10: 1568812698
ISBN-13: 9781568812694
Edition: 2nd 2005 (Revised)
List price: $94.00
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Description: The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves  More...

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Book details

List price: $94.00
Edition: 2nd
Copyright year: 2005
Publisher: A K Peters, Limited
Publication date: 7/19/2005
Binding: Hardcover
Pages: 652
Size: 8.00" wide x 9.50" long x 1.50" tall
Weight: 2.596
Language: English

The second edition of this widely adopted text includes a wealth of new material, with new chapters on Signal Processing (Marschner), Using graphics hardware (Willemsen), Writing graphics applications (Sung), Perception (Thompson), Curves (Gleicher), Animation (Ashikhmin), and Tone reproduction (Reinhard). Maintaining the strengths of the first edition, the authors present the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.

Peter Shirley is currently a research scientist at NVIDIA. He is also an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Cornell Program of Computer Graphics. 

Introduction
Miscellaneous math
Raster algorithms
Signal processing
Linear algebra
Transformation matrices
Viewing
Hidden surface elimination
Surface shading
Ray tracing
Texture mapping
A full graphics pipeline
Data structures for graphics
Sampling
Curves
Computer animation
Using graphics hardware
Building interactive graphics applications
Light
Color
Visual perception
Tone reproduction
Global illumination
Reflection models
Image-based rendering
Visualization

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