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Usability Engineering Scenario-Based Development of Human-Computer Interaction

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ISBN-10: 1558607129

ISBN-13: 9781558607125

Edition: 2002

Authors: Mary-Beth Rosson, John M. Carroll

List price: $91.95
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Description:

Usability engineering is about designing products that are easy to use. This text provides an introduction to human computer interaction principles, and how to apply them in ways that make software and hardware more effective and easier to use.
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Book details

List price: $91.95
Copyright year: 2002
Publisher: Elsevier Science & Technology
Publication date: 10/20/2001
Binding: Hardcover
Pages: 448
Size: 7.32" wide x 9.21" long x 1.00" tall
Weight: 2.486
Language: English

Foreword
Preface
Color Plates
Scenario-Based Usability Engineering
Design by Scenario: Marissa's Gravity Project
Managing Software Development
Software Engineering
Prototyping and Iterative Development
Usability in Software Development
The Emergence of Usability
Usability Engineering
Scenario-Based Usability Engineering
User Interaction Scenarios
Why Scenarios?
Doing Scenario-Based Usability Engineering
Analysis
Design
Prototyping and Evaluation
Other Approaches
Example-Based Learning of SBD
Case Study: A Virtual Science Fair in MOOsburg
Summary and Review
Exercises
Project Ideas
Recommended Reading
Analyzing Requirements
Analyzing Work Practices
Getting Users Involved
Science Fair Case Study: Requirements Analysis
Root Concept
Analysis of Current Practice
Summarizing the Field Data
Problem Scenarios and Claims
Scenarios and Claims as Requirements
Summary and Review
Exercises
Project Ideas
Recommended Reading
Activity Design
Designing Effective Activities
Designing Comprehensible Activities
Designing Satisfying Activities
Science Fair Case Study: Activity Design
Exploring the Activity Design Space
Activity Design Scenarios and Claims
Refining the Activity Design
Participatory Design
Coherence and Completeness
Summary and Review
Exercises
Project Ideas
Recommended Reading
Information Design
Stages of Action in Human-Computer Interaction
Perceiving Information
Gestalt Perception
Organization in User Interface Displays
Interpreting Information
Familiarity
Realism and Refinement
Recognizing Affordances
Making Sense of Information
Consistency
Visual Metaphors
Information Models
Dynamic Displays
Science Fair Case Study: Information Design
Exploring the Information Design Space
Information Scenarios and Claims
Refining the Information Scenarios
Consistency and Coherence
Summary and Review
Exercises
Project Ideas
Recommended Reading
Interaction Design
Selecting a System Goal
Interaction Style
Opportunistic Goals
Planning an Action Sequence
Making Actions Obvious
Simplifying Complex Plans
Flexibility
Executing an Action Sequence
Directness
Feedback and Undo
Optimizing Performance
Science Fair Case Study: Interaction Design
Exploring the Interaction Design Space
Interaction Scenarios and Claims
Refining the Interaction Scenarios
Summary and Review
Exercises
Project Ideas
Recommended Reading
Prototyping
Exploring User Requirements
Choosing Among Alternatives
Usability Testing
Evolutionary Development
Science Fair Case Study: Prototyping
Scenario Mock-ups
Scenario Machines
Prototyping Alternatives
Evolutionary Development
Summary and Review
Exercises
Project Ideas
Recommended Reading
Usability Evaluation
Usability Specification for Evaluation
Analytic Methods
Usability Inspection
Model-Based Analysis
Empirical Methods
Field Studies
Usability Testing in a Laboratory
Controlled Experiments
Science Fair Case Study: Usability Evaluation
Usability Inspection
Developing Usability Specifications
Testing Usability Specifications
Assessing and Refining Usability Specifications
Summary and Review
Exercises
Project Ideas
Recommended Readings
User Documentation
The Production Paradox
Paper and Online Manuals
Demonstrations and Tutorials
Information in the Interface
Socially Mediated Documentation
Using Context and Intelligence
Science Fair Case Study: Documentation Design
Exploring the Documentation Design Space
Documentation Scenarios and Claims
Refining the Documentation
Summary and Review
Exercises
Project Ideas
Recommended Reading
Emerging Paradigms for User Interaction
Collaborative Systems
Ubiquitous Computing
Intelligent User Interfaces
Natural Language and Multimodal Interaction
Software Agents
Simulation and Virtual Reality
Science Fair Case Study: Emerging Interaction Paradigms
Collaboration in the Science Fair
Ubiquitous Computing in the Science Fair
Intelligence in the Science Fair
Simulating Reality in the Science Fair
Refining the Interaction Design
Summary and Review
Exercises
Project Ideas
Recommended Reading
Usability Engineering in Practice
Usability in Organizations
Usability Specialists in a Development Team
Cost-Justifying Usability
Internationalization and Localization
User Interface Standards
Localization
Ethics of Usability
Changing Scope of Computing
The Digital Divide
Meeting the Needs of Special Populations
Technology Evolution and Unintended Consequences
Summary and Review
Exercises
Project Ideas
Recommended Readings
Inferential Statistics
Glossary
References
Figure Credits
Index