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Character Development and Storytelling for Games

ISBN-10: 1435461045
ISBN-13: 9781435461048
Edition: 2nd 2014
Authors: Lee Sheldon
List price: $44.99 Buy it from $19.00
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Description: Written by a professional game writers who also teaches his craft, Lee Sheldon combines his experience and expertise in this updated edition of CHARACTER DEVELOPMENT AND STORYTELLING FOR GAMES. New examples, new game types, and new challenges  More...

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Book details

List price: $44.99
Edition: 2nd
Copyright year: 2014
Publisher: Course Technology
Publication date: 4/3/2013
Binding: Paperback
Pages: 496
Size: 7.50" wide x 9.00" long x 1.25" tall
Weight: 1.188
Language: English

Written by a professional game writers who also teaches his craft, Lee Sheldon combines his experience and expertise in this updated edition of CHARACTER DEVELOPMENT AND STORYTELLING FOR GAMES. New examples, new game types, and new challenges throughout the text highlight the fundamental importance of characters and storytelling in every type of game. Sheldon emphasizes the importance of creative instinct and listening to the inner voice that guides successful game designers and writers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

Lee Sheldon is Associate Professor and Co-Director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed more than two dozen commercial and applied video games and MMOs. His most recent book from Course Technology PTR is The Multiplayer Classroom: Designing Coursework as a Game. Lee began his academic career at Indiana University, where he instituted the practice of designing classes as multiplayer games, and wrote and designed the alternate reality games in the Skeleton Chase series. Most recently, Lee was lead writer/designer on three games based on Agatha Christie novels, lead writer on Star Trek: Infinite Space, and lead writer on Zynga's Facebook game Indiana Jones Adventure World and an upcoming Kinect game for Harmonix. He is head of the team that is building the Emergent Reality Lab at Rensselaer, a mixed reality space for research and education; lead writer and design consultant on a game teaching math; and lead writer/designer of games teaching Chinese and business ethics. Before his career in video games, Lee wrote and produced over 200 popular television shows, including Star Trek: The Next Generation and Charlie's Angels.

Introduction
Background
Myths and Equations
The Story Remains the Same
Creating Characters
Respecting Characters
Character Roles
Character Traits
Character Encounters
Telling Story
Once Upon a Time
Respecting Story
Bringing the Story to Life
Story Chiropractics
Editing
The Roots of a New Storytelling
Modular Storytelling
Games People Play Today
Types vs. Genres
Console Games
Casual Games
Social Games
Virtual Worlds
Applied (Serious) Games
Real World Games
Reflections
The Responsible Writer
Appendices
Opinionated Bibliography
Developer Primer on Building Writing Teams
Index

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