Mathematics for 3D Game Programming and Computer Graphics

ISBN-10: 1435458869
ISBN-13: 9781435458864
Edition: 3rd 2012
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Book details

List price: $69.99
Edition: 3rd
Copyright year: 2012
Publisher: Course Technology
Publication date: 6/2/2011
Binding: Hardcover
Pages: 576
Size: 7.00" wide x 9.00" long x 1.50" tall
Weight: 4.290
Language: English

Eric Lengyel is the author of the first two editions of the book, "Mathematics for 3D Game Programming and Computer Graphics." He is the Chief Technology Officer for the game engine development studio Terathon Software. Eric holds an M.S. in Mathematics from Virginia Tech and has written several articles for gamasutra.com and the "Game Programming Gems" series.

Preface
The Rendering Pipeline
Vectors
Matrices
Transforms
3D Engine Geometry
Ray Tracing
Illumination
Visibility Determination
Collision Detection
Polygonal Techniques
Shadows
Linear Physics
Rotational Physics
Fluid Simulation
Numerical Methods
Curves and Surfaces
Complex Numbers
Trigonometry Reference
Coordinate Systems
Taylor Series
Answers to Exercises

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