Beginning C++ Through Game Programming

ISBN-10: 1435457420

ISBN-13: 9781435457423

Edition: 3rd 2011

Authors: Michael Dawson

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Description:

BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions. Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.
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Book details

List price: $27.95
Edition: 3rd
Copyright year: 2011
Publisher: Course Technology
Publication date: 10/18/2010
Binding: Paperback
Pages: 352
Size: 7.25" wide x 8.75" long x 1.25" tall
Weight: 1.012
Language: English

Types, Variables, and Standard I/O: Lost Fortune
Truth, Branching, and the Game Loop: Guess My Number
for Loops, Strings, and Arrays: Word Jumble
The Standard Template Library: Hangman
Functions: Mad-Lib
References: Tic-Tac-Toe
Pointers: Tic-Tac-Toe 2.0
Classes: Critter Caretaker
Advanced Classes and Dynamic Memory: Game Lobby
Inheritance and Polymorphism: Blackjack
Your First C++
Operator Precedence
Keywords
ASCII Chart
Escape Sequences
Index
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