Good Video Games and Good Learning Collected Essays on Video Games, Learning and Literacy

ISBN-10: 1433123932
ISBN-13: 9781433123931
Edition: 2nd 2013 (Revised)
Authors: James Paul Gee
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Description: Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving  More...

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Book details

Edition: 2nd
Copyright year: 2013
Publisher: Peter Lang
Publication date: 10/18/2013
Binding: Paperback
Pages: 167
Size: 5.00" wide x 8.00" long x 0.50" tall
Weight: 0.550
Language: English

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

James Paul Gee is Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is the author of Social Linguistics and Literacies, a foundational work in the field of New Literacy Studies, and Why Video Games Are Good For Your Soul.

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