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    Good Video Games and Good Learning Collected Essays on Video Games, Learning and Literacy

    ISBN-10: 1433123932
    ISBN-13: 9781433123931
    Edition: 2nd 2013
    Author(s): James Paul Gee
    Description: Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving  More...
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    List Price: $38.95
    Edition: 2nd
    Copyright Year: 2013
    Publisher: Peter Lang Publishing, Incorporated
    Binding: Paperback
    Pages: 167
    Size: 5.00" wide x 8.00" long x 0.50" tall
    Weight: 0.550
    Language: English

    Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

    James Paul Gee is Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is the author of Social Linguistics and Literacies, a foundational work in the field of New Literacy Studies, and Why Video Games Are Good For Your Soul.

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