Unity for Absolute Beginners

ISBN-10: 1430267798
ISBN-13: 9781430267799
Edition: 2014
List price: $44.99
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Description: Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game programming career, you'll learn how to import, evaluate and manage your  More...

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Book details

List price: $44.99
Copyright year: 2014
Publisher: Apress L. P.
Publication date: 6/13/2014
Binding: Paperback
Pages: 612
Size: 7.75" wide x 9.25" long x 1.50" tall
Weight: 2.706
Language: English

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game programming career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start programming games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.      What you’ll learnHow to use the Unity editor, including key concepts and functionalityHow to use import, evaluate and manage resources for use in your Unity gamesHow to use the Unity API and script in Unity using C#The fundamentals of good game design and the process you need to use to make good gamesWho this book is for This book assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up to speed as quickly as possible while learning Unity in a fun and interactive environment.    

Sue Blackman has been an instructor at in the 3D field for nearly 20 years at both Art Institute and Community Colleges. She has been involved with the commercial development of real-time 3D engines for over 10 years. In the past she has been a contributing author for New Riders (Max4 Magic), written for AMC Siggraph on Serious Games, and written product training and instruction manuals for learning to develop content with real-time 3D applications used by mutimedia departments in by Fortune 1000 companies including Boeing, Raytheon, Lockheed amongst many others. In addition to writing and teaching, Sue has been the lead 3D artist on a several games for Activision or their subsidiaries.

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