Foundation Game Design with HTML5 and JavaScript

ISBN-10: 1430247169
ISBN-13: 9781430247166
Edition: 2012
Authors: Rex van der Spuy
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Description: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start  More...

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Book details

List price: $44.99
Copyright year: 2012
Publisher: Apress L. P.
Publication date: 11/22/2012
Binding: Paperback
Pages: 752
Size: 7.50" wide x 9.25" long x 1.50" tall
Weight: 1.584
Language: English

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games.Foundation Game Design with HTML5 and JavaScriptstarts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here.Focused and friendly introduction to making games with HTML5.Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters.Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.What you’ll learnGet a thorough grounding in HTML5 and good programming practices, with minimal prior programming experience required.Discover how to build logic, adventure, and 2D action games in a wide range of genres.Master collision detection, Enemy AI systems, player control, basic physics and easy trigonometry.Make use of modern JavaScript programming techniques to build robust games that are quick to make, easy to maintain, and simple to extend.Learn how to design interactive graphics for games using Photoshop and Illustrator.Understand the strategies for making games fun to play and easy to build.Who this book is forFoundation Game Design with HTML5 and JavaScript is for a non-technical creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design. This book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of a career as a game designer, and form a solid foundation for continued study of programming and graphic design for games. This book is the missing link that will guide and inspire any curious and creative person to turn a good game idea into a reality.

Rex van der Spuy is a freelance multimedia designer specializing in Flash game design, interface design and ActionScript programming, as well as standards-based XHTML+CSS+DOM website design. He migrated to the multimedia industry from an earlier career in film and television, having graduated with a bachelor's in fine arts in film & video from York University in Toronto in 1993, spending a number of years working as an independent producer and freelance cameraman. He has designed Flash games and done interactive interface programming for clients such as Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he taught advanced courses in Flash game design and Shockwave 3D game design for the Canadian School of India (Bangalore, India), and produced two online guidebooks on Flash game design and ActionScript programming (available for free download from his website, www.kaleidoscope-multimedia.com) Rex is a also a proponent of standards-based, W3C compliant accessible XHTML coding. He has produced hand-coded websites for Meon Villa, Conran Events, Apax.com, the British-German Association and the Europan 8 architecture competition-all meeting strict W3C guidelines and accessibility requirements. In his spare time, Rex has done a considerable amount of technical and fiction writing and maintains a semi-professional musical career as a performer on the sitar. Rex currently divides his time equally between Canada, India and South Africa and works on consulting and software development projects for clients in India, North America and the U.K.

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