Pro HTML5 Games

ISBN-10: 143024710X
ISBN-13: 9781430247104
Edition: 2012
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Description: Pro HTML5 Gamesteaches you the essentials of advanced game programming in HTML5. The book takes you through the process of building two complete games – a Box2d physics engine based strategy puzzle game in the style of 'Angry Birds', and a Real Time  More...

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Book details

Copyright year: 2012
Publisher: Apress L. P.
Publication date: 12/11/2012
Binding: Paperback
Pages: 364
Size: 7.25" wide x 9.00" long x 0.75" tall
Weight: 1.012
Language: English

Pro HTML5 Gamesteaches you the essentials of advanced game programming in HTML5. The book takes you through the process of building two complete games – a Box2d physics engine based strategy puzzle game in the style of 'Angry Birds', and a Real Time Strategy (RTS) game complete with buildings, units, path finding, artificial intelligence, and multiplayer support. The techniques learned can be transferred to any area of HTML5 game development, and enable you to create and build your own HTML5 games as a pro.HTML5 is taking over the web as the new standard for making games. The games being developed are getting more and more complex, with new genres and game types being explored every day.Pro HTML5 Gamesequips you with the knowledge needed to build these advanced games. You will learn how toCreate realistic physics in your game by incorporating the Box2d physics engineDesign large worlds with lots of characters, and let users interact with themAdd Artificial Intelligence – path finding, state machines, and intelligent enemiesAdd multiplayer in your games using Node.js and the WebSocket APIWhat you’ll learnDesign games with large worlds and multiple characters and how to interact with these entitiesAdd realistic physics in your game by incorporating the Box2d physics engineUse sprite sheets, panning, parallax scrolling, and sound effect to build a more polished gameIncorporate Path finding and steering to help characters navigate through your worldCreate challenging levels with intelligent enemies by using decision trees, state machines and scripted eventsWho this book is forPro HTML5 Gamesis for the intermediate game programmers who already have some HTML5/JavaScript programming experience and now want to build something on a bigger scale but don’t know how to begin. Readers who have experience making games in other languages such as Flash and would like to move to HTML5 will also find a lot of useful information in this book.

Aditya Ravi Shankaris a game programmer and all round tech-geek residing in Bangalore, India. Hestarted programming as a hobby in 1995 when he wrote his first game.  Over the course of 17 years, he programmed inseveral languages including BASIC, Java, C#, ActionScript, Python, PHP andJavascript. A few years ago he left his corporate job in Chicago, movedback to India, and decided to go back to doing what he loved - writing games. He is well known for single-handedly recreating the famousCommand & Conquer RTS game entirely in HTML5 & Javascript. 

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