Skip to content

Foundation Game Design with ActionScript 3. 0

Best in textbook rentals since 2012!

ISBN-10: 143023993X

ISBN-13: 9781430239932

Edition: 2nd 2012

Authors: Rex van der Spuy

List price: $49.99
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

In response to the success of the first edition ofFoundation Game Design with Flash,Rex van der Spuyhas revised and updated all the code to meet current programming best practices and focuses for you now on accurate ActionScript 3.0, regardless of the IDE that you use. This new edition also includes the modern content you need for creating games for mobile devices.We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent 'round the office, but creating those games is trickier than it looks. The aim ofFoundation Game Design with ActionScript 3.0is to take you, even if you’ve minimal multimedia or programming experience, through a series of…    
Customers also bought

Book details

List price: $49.99
Edition: 2nd
Copyright year: 2012
Publisher: Apress L. P.
Publication date: 1/20/2012
Binding: Paperback
Pages: 680
Size: 7.50" wide x 9.25" long x 1.30" tall
Weight: 2.486
Language: English

Rex van der Spuy is a freelance multimedia designer specializing in Flash game design, interface design and ActionScript programming, as well as standards-based XHTML+CSS+DOM website design. He migrated to the multimedia industry from an earlier career in film and television, having graduated with a bachelor's in fine arts in film & video from York University in Toronto in 1993, spending a number of years working as an independent producer and freelance cameraman. He has designed Flash games and done interactive interface programming for clients such as Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal…    

Programming Foundations: How to Make a Video Game
Making Objects
Programming Objects
Controlling Movie Clip Objects
Decision Making
Controlling a Player Character
Bumping into Things
Object-Oriented Game Design
Platform Game: Physics and Data Management
Advanced Object and Character Control
Using Flash Professional