Foundation Game Design with ActionScript 3. 0

ISBN-10: 143023993X
ISBN-13: 9781430239932
Edition: 2nd 2012
Authors: Rex van der Spuy
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Description: In response to the success of the first edition ofFoundation Game Design with Flash,Rex van der Spuyhas revised and updated all the code to meet current programming best practices and focuses for you now on accurate ActionScript 3.0, regardless of  More...

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Book details

List price: $44.99
Edition: 2nd
Copyright year: 2012
Publisher: Apress L. P.
Publication date: 1/20/2012
Binding: Paperback
Pages: 680
Size: 7.50" wide x 9.25" long x 1.50" tall
Weight: 2.926
Language: English

In response to the success of the first edition ofFoundation Game Design with Flash,Rex van der Spuyhas revised and updated all the code to meet current programming best practices and focuses for you now on accurate ActionScript 3.0, regardless of the IDE that you use. This new edition also includes the modern content you need for creating games for mobile devices.We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent 'round the office, but creating those games is trickier than it looks. The aim ofFoundation Game Design with ActionScript 3.0is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.Foundation Game Design with ActionScript 3.0is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you.Focused and friendly introduction to designing games with Flash and ActionScriptFive detailed case studies of Flash gamesEssential techniques for building games, with each chapter gently building on the skills of preceding chaptersModern best practices and new content on ActionScript 3.0New content you need for creating games for mobile devicesWhat you’ll learnHow to build interactive movies and objects with FlashA thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience requiredHow to build interactive storybooks, space-shooter, adventure and drag-and-drop gamesTo master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometryTo make use of design patterns and object-oriented programming techniques to build robust gamesStrategies for making games fun to play and easy to buildNew techniques for creating games on mobile devicesWho this book is forThis book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats programming as a creative artistic tool, and will help anyone who may be afraid of programming come to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

Rex van der Spuy is a freelance multimedia designer specializing in Flash game design, interface design and ActionScript programming, as well as standards-based XHTML+CSS+DOM website design. He migrated to the multimedia industry from an earlier career in film and television, having graduated with a bachelor's in fine arts in film & video from York University in Toronto in 1993, spending a number of years working as an independent producer and freelance cameraman. He has designed Flash games and done interactive interface programming for clients such as Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he taught advanced courses in Flash game design and Shockwave 3D game design for the Canadian School of India (Bangalore, India), and produced two online guidebooks on Flash game design and ActionScript programming (available for free download from his website, www.kaleidoscope-multimedia.com) Rex is a also a proponent of standards-based, W3C compliant accessible XHTML coding. He has produced hand-coded websites for Meon Villa, Conran Events, Apax.com, the British-German Association and the Europan 8 architecture competition-all meeting strict W3C guidelines and accessibility requirements. In his spare time, Rex has done a considerable amount of technical and fiction writing and maintains a semi-professional musical career as a performer on the sitar. Rex currently divides his time equally between Canada, India and South Africa and works on consulting and software development projects for clients in India, North America and the U.K.

Programming Foundations: How to Make a Video Game
Making Objects
Programming Objects
Controlling Movie Clip Objects
Decision Making
Controlling a Player Character
Bumping into Things
Object-Oriented Game Design
Platform Game: Physics and Data Management
Advanced Object and Character Control
Using Flash Professional

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