Teaching with the Tools Kids Really Use Learning with Web and Mobile Technologies

ISBN-10: 1412972752
ISBN-13: 9781412972758
Edition: 2010
List price: $18.99 Buy it from $3.00
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Description: The purpose of this book is to encourage school administrators, teachers, and support staff to take a closer look at mobile technologies and Web 2.0 tools that students use on a regular basis away from school, but which have not yet made their way  More...

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Book details

List price: $18.99
Copyright year: 2010
Publisher: Corwin Press
Publication date: 4/21/2010
Binding: Paperback
Pages: 152
Size: 7.00" wide x 9.75" long x 0.50" tall
Weight: 0.990
Language: English

The purpose of this book is to encourage school administrators, teachers, and support staff to take a closer look at mobile technologies and Web 2.0 tools that students use on a regular basis away from school, but which have not yet made their way into mainstream education. These inexpensive and sometimes even free technologies and tools could be used to revolutionize teaching and learning, but have yet to gain widespread acceptance in educational circles. The topics covered in the book fall roughly into three sections. The first three chapters examine inexpensive hardware in the form of mobile technologies that most students own or have access to. These are technologies that could, with very little effort, make it possible to implement one-to-one computing initiatives in every schoolùif they were permitted on campus. The next seven chapters each take a look at Web 2.0 tools that can be used to support collaboration and communication in virtually any instructional environmentùif they werenÆt blocked by network filters. Each chapter provides basic information about the emerging technology or tool being discussed, along with strategies and practical suggestions for classroom use, discussion questions and references. The final chapter of the book focuses on practical strategies for identifying and implementing use of emerging mobile technologies and Web 2.0 tools for instruction. This chapter includes a discussion about current issues and provides a decision making model that can be used when selecting emerging mobile technologies and Web 2.0 tools for classroom use. The model includes tables to complete during information gathering and questions for discussion prior to making decisions. Because this field is rapidly changing, the tables provided in the model are open-ended to insure applicability for some time to come. TOC: Acknowledgments About the Author Introduction 1. 21st Century Skills What Are 21st Century Skills? Common Objections to Teaching 21st Century SkillsChanging Points of View Strategies for Classroom Use Practical Suggestions Discussion Points Books Websites Online Reports and Articles Part I. Mobile Technologies 2. Cell Phones 3. MP3 Players 4. Netbooks Part II. Web 2.0 Tools 5. Social Networking 6. Virtual Worlds 7. Creating ContentùWriting 8. Creating ContentùImages 9. Gaming 10. Digital Citizenship 11. Decision Making and Implementation Model Glossary Websites Index

Acknowledgments
About the Author
Introduction
21st-Century Skills
What Are 21st Century Skills?
Common Objections to Teaching 21st Century Skills
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
Mobile Technologies
Cell Phones
The Scoop on Cell Phones
Common Objections to Cell Phone Use on Campus
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
MP3 Players
MP3 Player Basics
Common Objections to Use of MP3 Players on Campus
Changing Points of View
Strategies for Classroom Use
Practical Suggestions-Using Existing Files
Practical Suggestions-Podcasting Basics
Discussion Points
References
Netbooks
Netbooks 101
Common Objections to Use of Netbooks on Campus
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
Web 2.0 Tools
Social Networking
Introduction to Social Networks
Common Objections to Use of Social Network Services on Campus
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
Virtual Worlds
Virtual World Basics
Common Objections to Use of Virtual Worlds on Campus
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
Creating Content-Writing
Writing Online
Common Objections to Classroom Use of Online Writing Tools
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
Creating Content-Images
Online Photos and Video
Common Objections to Classroom Use of Online Photo and Video Sites
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
Gaming
The Basics About Games and Gaming
Common Objections to Classroom Use of Online and Video Games
Changing Points of View
Strategies for Classroom Use
Practical Suggestions
Discussion Points
References
Digital Citizenship
Ethical Use of Technology
Discussion Points
References
Decision Making and Implementation Model
Who's Calling the Shots?
Thinking Ahead
Decision Making Model
Glossary
Web Sites by Topic
Index

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