Teaching Tech-Savvy Kids Bringing Digital Media into the Classroom, Grades 5-12

ISBN-10: 1412971500
ISBN-13: 9781412971508
Edition: 2010
List price: $36.95 Buy it from $9.93
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Description: Written for middle and high school teachers, this resource expands educators'  understanding of the relationship between their students and digital media and shows how to design learning opportunities that make the most of that relationship.  More...

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Book details

List price: $36.95
Copyright year: 2010
Publisher: Corwin Press
Publication date: 5/3/2010
Binding: Paperback
Pages: 216
Size: 6.75" wide x 9.75" long x 0.75" tall
Weight: 0.990
Language: English

Written for middle and high school teachers, this resource expands educators'  understanding of the relationship between their students and digital media and shows how to design learning opportunities that make the most of that relationship. Based on the findings of a three-year study on youth and their use of digital media for informal learning, this book gives teachers a deeper awareness of the characteristics of "iGeneration culture" and the dynamic potential for student learning through digital media, such as fostering collaboration, creativity, feedback, and critiques. Presented in a teacher-friendly format, each of the chapters include: A description of each digital medium A vignette about a young person using the medium Advice about navigating digital media for both novice and expert teachers, plus activities and sidebars A section addressing myths related to each medium A section on pedagogical implications and practices, including activities Teaching Tech Savvy Kids provides examples of how to integrate digital media into Grade 5–12 classrooms, explains how key characteristics of digital media can help to revitalize pedagogical practices, and increases teachers' options for offering more engaged, student-centered learning opportunities.

Foreword
Preface
Acknowledgments
About the Author
About the Contributors
Understanding Youth and New Media
Hanging Out With Friends: MySpace, Facebook, and Other Networked Publics
YouTube: Creating, Connecting, and Learning Through Video
Wikipedia: The Online Encyclopedia Based on Collaborative Knowledge
Role-Playing: Writing and Performing Beyond the Classroom
Virtual Worlds: Designing, Playing and Learning
Remix Culture: Digital Music and Video Remix, Opportunities for Creative Production
Conclusion
Glossary
Index

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