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Game Story and Character Development

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ISBN-10: 1401878857

ISBN-13: 9781401878856

Edition: 2006

Authors: Jeannie Novak, Marianne Krawczyk

List price: $132.95
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Game Story & Character Development-the newest installment in Thomson's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story & Character Development is an essential guide for game designers, writers, students, and professionals.
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Book details

List price: $132.95
Copyright year: 2006
Publisher: Delmar Cengage Learning
Publication date: 3/23/2006
Binding: Paperback
Pages: 320
Size: 8.00" wide x 10.25" long x 0.50" tall
Weight: 1.540
Language: English

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and…    

Introduction
About the Game Development Essentials Series
About Game Story & Character Development
Who Should Read This Book?
How is This Book Organized?
How to Use This Text
Key chapter questions
Tips
Sidebars
Quotes
Profiles
Case studies
Notes
Chapter review
About the Companion CD
About the Instructor's Guide
About the Authors
Acknowledgements
Questions & Feedback
Dedication
Story
The History of Story: how we've evolved as storytellers
Key Chapter Questions
Cave Paintings
Oral Traditions
Fable
Myth
Legend
Urban Legend
Ah, the Theater!
The World of Text
Film: Back into the Cave
Television
Chapter Review
Game Genres: storytelling through style of play
Key Chapter Questions
Action
Platformers
Shooters
Racing
Fighting
Adventure
Action-Adventure
Puzzle
Role-Playing
Simulation & Sports
Turn-Based Strategy (TBS)
Strategy
Real-Time Strategy (RTS)
Chapter Review
Building Your Story: how to construct a story from concept to execution
Key Chapter Questions
Concept
Springboard
Setting
Context
Backstory
Premise
Synopsis or Treatment
Theme
Traditional Structures
Three-Act Story Structure
The Hero's Journey
Episodic
Devices for Execution
Inciting Incident
Foreshadowing
Conflict
Unity of Opposites
Goals
MacGuffin
Ticking Clock
Story versus Plot
Plot Points
Plot Twists
Climax
Deus Ex Machina
Chapter Review
Game Storytelling Devices: integrating game-specific elements into a story
Key Chapter Questions
Conveying Information
Cinematics
Cut-Scenes
Triggered Events
Player Control
Character Customization
Plot
Consequences
Engagement and Interactivity
Collaboration
Immersion
Repetition
Consistency
Flow
Non-Linearity
Emotional Content
Experiential Storytelling
Creating the Emotional Experience
Chapter Review
Character
Character Types: who are your characters?
Key Chapter Questions
Archetypes
Hero
Shadow
Mentor
Helpers
Guardian
Trickster
Herald
Contemporary Character Types
Protagonist
Antihero
Co-Protagonists
Antagonist
Ancillary Characters
Pivotal Character
Sidekicks
Lackey
Allies
Henchmen
Mole
Game-Specific Characters
Player Characters (PCs)
Avatar
Non-Player Characters (NPCs)
Chapter Review
Character Development: building compelling characters
Key Chapter Questions
Creating a Character Backstory
Character Physiology
Character Sociology
Character Psychology
Discovering Character
Internal Conflict
Finding the Conflict: Free Writing
Turning Up the Heat
Compassion
Ancillary Characters
Consistency
Character Growth
Character Arc
Relationships
Dyad
Triangle
Point of View
First-Person
Third-Person
Visual Character Development
Back to the Drawing Board
Character Movement
Style
Chapter Review
Verbal Character Development: effective use of narration, monologue & dialogue
Key Chapter Questions
Narration
First-Person
Third-Person
Monologue
Dialogue
Purposes of Dialogue
Non-Verbal Dialogue
In-Game Dialogue
Writing Great Dialogue
Chapter Review
Gameplay
Gameplay and Story: incorporating challenges and strategies into a game story
Key Chapter Questions
Conflict in Gameplay
Balance
Game Balance
Dynamic Balance
Building Tension
Rules
Gameplay Elements
Game Theory
Zero Sum vs. Non-Zero Sum
Prisoner's Dilemma
Tragedy of the Commons
Level Structure
Space
Flow
Time
Choice
Goal
Relationship
Progression
Chapter Review
Putting Your Plan into Action: implementing a successful storyplay
Key Chapter Questions
Your Game Plan
What is the Theme?
What is Your Story?
What is Your Genre?
What is Your Environment?
What is Your Setting?
What Character Types Do You Need?
How to Tell It
Goals
Game Documentation
Hamlet: Prince of Denmark
Caesar's Quest
Movies and Games
Where Does the Writer Fit in?
Chapter Review
Resources
News
Directories & Communities
Organizations
Events
Books & Articles
Index