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Exploring 3D Animation with Maya 6

ISBN-10: 1401848184
ISBN-13: 9781401848187
Edition: 2005
List price: $69.95
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Description: It?s all about creating believable 3D animation and visual effects. And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya that?s needed to make truly lifelike characters.  More...

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Book details

List price: $69.95
Copyright year: 2005
Publisher: Delmar Cengage Learning
Publication date: 2/8/2005
Binding: Paperback
Pages: 352
Size: 5.75" wide x 8.50" long x 0.75" tall
Weight: 1.430
Language: English

It?s all about creating believable 3D animation and visual effects. And this very practical and motivating book, written by two leading animators, delivers the kind of detailed knowledge of Maya that?s needed to make truly lifelike characters. Step-by-step tutorials defining the entire animation process take readers through all the tools available in Maya for making refined movement. Drawing on their years of experience animating characters for ?The Simpsons? and ?King of the Hill,? the authors provide plenty of opportunity for readers to practice using these tools, instilling confidence and a sound grasp of traditional and non-traditional character design and animation. Topics covered include the Animation Curve Editor, basic walking, the dope sheet, facial and hand animation, emotional adjustment, the use of the five-panel story structure, and more. Users thoroughly explore the powerful features and functions of Release 6 resulting in a solid understanding of Maya?s interface and techniques.

Patricia Beckmann is the Manager of Artist Professional Development at the Disney Circle Seven studios in Burbank. She is responsible for training and artist development. Circle Seven is a division of Walt Disney Feature Animation, and their first production will be `Toy Story 3� in 2008. She recently was Chair the Animation department at the Savannah College of Art and Design.

Chapter 1 A Discovery Tour Chapter 2 The Graphic Editor Chapter 3 The Bouncing Ball Chapter 4 Preparing Your Source Reference Material Chapter 5 Animating the Flour Sack Chapter 6 The Generi Rig Chapter 7 Practicing Principles of Wave Pattern Chapter 8 The Walk Cycle Chapter 9 The Face Index

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