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Black Art of Multiplatform Game Programming

ISBN-10: 1305110382
ISBN-13: 9781305110380
Edition: 2015
Authors: Jazon Yamamoto
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Description: Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren't nearly as popular, and programming on home game consoles was out of the question. Today's game-programming world is  More...

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Book details

Copyright year: 2015
Publisher: Delmar Cengage Learning
Publication date: 4/15/2014
Binding: Paperback
Pages: 250
Size: 7.25" wide x 9.00" long x 0.80" tall
Weight: 1.540
Language: English

Until recently, most independent or hobbyist game programming took place on the Microsoft Windows platform. Mac OS and Linux weren't nearly as popular, and programming on home game consoles was out of the question. Today's game-programming world is more diverse. THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING is for developers working across a variety of platforms--Windows, Linux, MacOS, Android, etc. Using SDL (Simple DirectMedia Layer), a cross-platform software library, this book features demos and video tutorials for each chapter, and, in addition to multiplatform game programming, covers game engine development, software design, and programming a complete game. Get started in cross-platform development today with THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING.

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