Introducing Autodesk Maya 2014

ISBN-10: 1118574907
ISBN-13: 9781118574904
Edition: 2013
List price: $71.95 Buy it from $5.56
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Description: What you need to get up and running on Autodesk Maya 2014Autodesk Maya is the industry-leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran.  More...

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Book details

List price: $71.95
Copyright year: 2013
Publisher: John Wiley & Sons, Incorporated
Publication date: 5/17/2013
Binding: Paperback
Pages: 672
Size: 7.25" wide x 9.00" long x 1.25" tall
Weight: 3.234
Language: English

What you need to get up and running on Autodesk Maya 2014Autodesk Maya is the industry-leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran. Professional visual effects artist and Maya expert Dariush Derakhshani clearly explains the basics of modeling, texturing, animating and visual effects for new users, while leading you through fun and challenging lessons that give you plenty of hands-on practice. The book includes a color insert featuring dazzling examples from talented beginners, so you can see what's possible. Gets beginners and those migrating from other 3D applications up and running on Autodesk Maya 2014Helps users master the Maya interface and the basics of modeling, texturing, animating, and visual effectsProvides practical and fun, step-by-step tutorials that illustrate realistic, professional challenges Includes a full-color insert of amazing examples from talented beginners Written by an Autodesk Authorized Author and is an Autodesk Official Press bookWhether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya will kickstart your creativity and get you up and running on Maya.

Introduction
Introduction to Computer Graphics and 3D
Art?
Computer Graphics
The Stages of Production
The CG Production Workflow
Core Concepts
Basic Film Concepts
Summary
Jumping in Headfirst, with Both Feet
You Put the U in UI
Project Overview: The Solar System
The Preproduction Process: Planning
Creating a Project
The Production Process: Creating and Animating the Objects
Hierarchy and Maya Object Structure
The Solar System, Resumed
Outputting Your Work: Playblasting
Summary
The Autodesk Maya 2014 Interface
Navigating in Maya
Exploring the Maya Layout
Building a Decorative Box
Mapping the Box's Reference Planes with Hypershade
Organizing Workflow with the Layer Editor
Modeling the Decorative Box
Editing the Decorative Box Model Using the Shelf
Continuing the Decorative Box Model
Finishing the Decorative Box Model
Summary
Beginning Polygonal Modeling
Planning Your Model
Polygon Basics
Poly Editing Tools
Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh
Modeling a Catapult
Suggestions for Modeling Polygons
Summary
Modeling with NURBS Surfaces and Deformers
NURBS! NURBS!
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Editing NURBS Surfaces
Patch Modeling: A Locomotive Detail
Using Artisan to Sculpt NURBS
Modeling with Simple Deformers
The Lattice Deformer
Animating Through a Lattice
Summary
Practical Experience
Evaluating the Table Lamp
Modeling the Base
Creating the Lamp Stem
Molding the Lampshade
Making the Toy Airplane
Using Maya File References
Finishing the Toy Airplane
Updating the File Reference
Summary
Autodesk Maya Shading and Texturing
Maya Shading
Shader Types
Shader Attributes
Shading and Texturing the Table Lamp
Textures and Surfaces
Textures and UVs for the Red Wagon
Photo-Real Mapping: The Decorative Box
For Further Study
Summary
Introduction to Animation
Keyframe Animation: Bouncing a Ball
Throwing an Axe
Replacing an Object
Animating Flying Text
Rigging the Locomotive, Part 1
Animating the Catapult
Summary
More Animation!
Skeletons and Kinematics
Skeletons: The Hand
Inverse Kinematics
Basic Relationships: Constraints
Basic Relationships: Set-Driven Keys
Application: Rigging the Locomotive
Creating a Simple Character Rig
For Further Study
Summary
Autodesk Maya Lighting
Basic Lighting Concepts
Maya Lights
Light Linking
Adding Shadows
Raytracing Soft Shadows
mental ray Lighting
mental ray Physical Sun and Sky
Lighting Effects
Lighting the Table Lamp and Decorative Box
Further Lighting Practice
Tips for Using and Animating Lights
Summary
Autodesk Maya Rendering
Rendering Setup
Previewing Your Render: The Render View Window
Reflections and Refractions
Using Cameras
Motion Blur
Batch Rendering
Rendering the Wine Bottle
mental ray for Maya
Render Layers
Final Gather
Ambient Occlusion
HDRI
Displacement Mapping the Decorative Box
Rendering the Lamp and Decorative Box
Summary
Autodesk Maya Dynamics and Effects
An Overview of Dynamics and Maya Nucleus
Rigid and Soft Dynamic Bodies
Animating with Dynamics: The Pool Table
Fun Dynamics: Shoot the Catapult!
nParticle Dynamics
Emitting nParticles
Animating a Particle Effect: Locomotive Steam
Introduction to Paint Effects
Toon Shading
Getting Started with nCloth
Customizing Maya
Summary
Where Do You Go from Here?
Index

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