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Preface for the Second Edition | |
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Preface for the First Edition | |
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Acknowledgments | |
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Introduction | |
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Matrix Two-Person Games | |
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The Basics | |
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Problems | |
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The von Neumann Mini max Theorem | |
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Proof of von Neumann's Minimax Theorem (Optional) | |
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Problems | |
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Mixed Strategies | |
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Properties of Optimal Strategies | |
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Dominated Strategies | |
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Solving 2 � 2 Games Graphically | |
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Problems | |
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Graphical Solution of 2 � m and n � 2 Games | |
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Problems | |
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Best Response Strategies | |
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Problems | |
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Maple™/Mathematica� | |
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Bibliographic Notes | |
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Solution Methods for Matrix Games | |
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Solution of Some Special Games | |
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2 � 2 Games Revisited | |
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Problems | |
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Invertible Matrix Games | |
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Completely Mixed Games | |
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Problems | |
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Symmetric Games | |
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Problems | |
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Matrix Games and Linear Programming | |
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Setting Up the Linear Program: Method 1 | |
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A Direct Formulation Without Transforming: Method 2 | |
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Problems | |
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Appendix: Linear Programming and the Simplex Method | |
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The Simplex Method Step by Step | |
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Problems | |
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Review Problems | |
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Maple/Mathematica | |
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Invertible Matrices | |
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Linear Programming: Method 1 | |
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Linear Programming: Method 2 | |
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Bibliographic Notes | |
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Two-Person Nonzero Sum Games | |
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The Basics | |
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Problems | |
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2 � 2 Bimatrix Games, Best Response, Equality of Payoffs | |
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Calculation of the Rational Reaction Sets for 2 � 2 Games | |
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Problems | |
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Interior Mixed Nash Points by Calculus | |
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Calculus Method for Interior Nash | |
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Problems | |
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Proof that There is a Nash Equilibrium for Bimatrix Games (Optional) | |
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Nonlinear Programming Method for Nonzero Sum Two-Person Games | |
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Summary of Methods for Finding Mixed Nash Equilibria | |
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Problems | |
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Correlated Equilibria | |
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LP Problem for a Correlated Equilibrium | |
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Problems | |
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Choosing Among Several Nash Equilibria (Optional) | |
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Problems | |
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Maple/Mathematica | |
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Mathematica for Lemke-Howson Algorithm | |
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Bibliographic Notes | |
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Games in Extensive Form: Sequential Decision Making | |
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Introduction to Game Trees-Gambit | |
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Problems | |
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Backward Induction and Subgame Perfect Equilibrium | |
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Problems | |
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Subgame Perfect Equilibrium | |
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Examples of Extensive Games Using Gambit | |
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Problems | |
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Bibliographic Notes | |
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N-Person Nonzero Sum Games and Games with a Continuum of Strategies | |
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The Basics | |
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Problems | |
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Economics Applications of Nash Equilibria | |
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Cournot Duopoly | |
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A Slight Generalization of Cournot | |
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Cournot Model with Uncertain Costs | |
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The Bertrand Model | |
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The Stackelberg Model | |
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Entry Deterrence | |
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Problems | |
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Duels (Optional) | |
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Silent Duel on [0, 1] (Optional) | |
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Problem | |
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Auctions (Optional) | |
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Complete Information | |
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Problems | |
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Incomplete Information | |
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Symmetric Independent Private Value Auctions | |
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Problem | |
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Bibliographic Notes | |
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Cooperative Games | |
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Coalitions and Characteristic Functions | |
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Problems | |
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More on the Core and Least Core | |
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Problems | |
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The Nucleolus | |
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An Exact Nucleolus for Three-Player Games | |
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Problems | |
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The Shapley Value | |
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Problems | |
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Bargaining | |
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The Nash Model with Security Point | |
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Threats | |
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The Kalai-Smorodinsky Bargaining Solution | |
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Sequential Bargaining | |
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Problems | |
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Review Problems | |
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Maple/Mathematica | |
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Finding the Nucleolus One Step at a Time | |
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Mathematica Code for Three-Person Nucleolus | |
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The Shapley Value with Maple | |
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Maple and Bargaining | |
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Bibliographic Notes | |
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Evolutionary Stable Strategies and Population Games | |
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Evolution | |
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Properties of an ESS | |
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Problems | |
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Population Games | |
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Problems | |
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Bibliographic Notes | |
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The Essentials of Matrix Analysis | |
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The Essentials of Probability | |
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The Essentials of Maple | |
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The Mathematica Commands | |
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Biographies | |
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Problem Solutions | |
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References | |
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Index | |