Adobe Flash Professional CS6

ISBN-10: 1118129652

ISBN-13: 9781118129654

Edition: 2012

Authors: William Heldman

List price: $56.95
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Description:

Learn Flash Quickly and EasilyThis full-color guide covers the fundamentals of Adobe Flash Professional CS6 and prepares you for the Adobe Certified Associate (ACA) exam for Rich Media Communication Using Adobe Flash Professional CS6. First, you'll review basic principles of rich media design. From there, this clear, task-based book covers all exam areas while showing you step by step how to draw shapes; use the Timeline; add text, audio, and video; and more. Whether you're new to Flash, preparing for the exam, or updating your skills to Flash CS6, this book is the perfect primer.Learn these Flash essentials—and more:The basic principles and practices of rich media designHow to navigate the complex interface without a hitchCreating designs using Flash shape toolsThe no-sweat basics of Flash layers and the timelineUsing Flash text and symbols, and developing simple animationsComplex animation techniques such as rotation and parallax scrollingUsing the Flash Bone tool and Inverse Kinematics (IK) to animate charactersWorking with audio, video, and ActionScript®Learn about Flash's new Text Layout Framework (TLF) engineLearn how to use Flash's drawing tools for both 2D and 3D art assetsThis striking Essentials book features:Chapter-opening learning objectivesStep-by-step tutorialsFour-color screenshots and illustrationsEssentials and Beyond—summaries and additional suggested exercisesDownloadable exercise files
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Book details

List price: $56.95
Copyright year: 2012
Publisher: John Wiley & Sons, Incorporated
Publication date: 6/22/2012
Binding: Paperback
Pages: 368
Size: 7.25" wide x 9.00" long x 0.75" tall
Weight: 1.848
Language: English

Introduction
Before Jumping into Flash: Rich Media Design
Principles and Practice
Working with Clients to Create Rich Media Projects
What Is Rich Media?
Viewing Great Rich Media Examples
Identifying Your Content’s Purpose and Audience
Choosing the Best Media Types
Addressing Accessibility Issues in Rich Media
Designing for People Who Are Blind
Designing for Low-Vision Viewers
Designing for Hearing-Impaired and Deaf Viewers
Designing for People with Physical Limitations
Designing for People with Cognitive Limitations
Designing for People with Photosensitive Epilepsy
Understanding Project Management 101
Identifying a Project
Creating the Project Plan
Creating the Project Schedule
Properly Closing Out the Project
Understanding Copyright Issues When Using Others’ Work
Understanding Text Copyright
Understanding Music Copyright
Understanding Video Copyright
Understanding Animation Copyright
Understanding Trademarks
Getting Acquainted with Flash
Opening Flash for the First Time
Using Flash Panels
Frequently Used Panels
Other Handy Panels
Understanding Flash Workspaces
Understanding Flash File Types
FLA
SWF
HTML
Drawing Shapes in Flash
Drawing Standard Shapes
Understanding Merge vs. Object Drawing
Creating Objects in Merge Drawing Mode
Creating Objects in Object Drawing Mode
Drawing Primitive Shapes
Drawing Polygonal or Star Shapes with the PolyStar Tool
Making Artsy Shapes with the Deco Tool
Drawing Other Shapes
Working with Color in Flash
Using kuler
Saving a Color Set
Working with Color Gradients
Getting Started with the Timeline
Becoming Acquainted with the Timeline
Adding Different Frame Types to Your Animation
Copying and Deleting Frames
Frame Names
Organizing Your Work with Layers
Creating a UFO Scene
Hanging the Moon
Organizing Your Layers: Using Layer Folders
Working with Special Layer Types
Aligning Objects with Snapping
Adding Flash Text and Fonts to Your Creat ions
Understanding When You Can Use TLF Text Fields
Flash Player
ActionScript
Flash Builder
Picking the Best Font
Choosing Serif or Sans Serif
Embedding Your Font
Using Placeholder Text
Checking Your Spelling
Using Classic Text
Deciding to Use Classic Text
Inserting Classic Text Boxes
Using Text Layout Framework
Deciding to Use TLF
Inserting TLF Text Boxes
Working with Flash Symbols
Creating Graphic Symbols
Converting Assets to a Symbol
Grouping Assets
Using the Library
Using the Symbols from the Library
Implementing a Library Naming Convention
Grouping Common Objects in the Library
Creating Button Symbols
Manually Creating a Button
Turning the Button into an Instance
Editing a Button
Using a Prebuilt Button
Creating Movie Clip Symbols
Creating and Editing Symbol Instances
Understanding ActionScript Linkages
Developing Simple Flash Animations
Developing Storyboards to Describe Your Animation
Creating a Storyboard for Cow Abduction
Animating the Cow Abduction
Creating a Frame-by-Frame Animation
Differentiating between a Stage Animation and a Movie Clip
Using Tweens
Creating Shape Tweens
Making Changes to a Shape Tween
Adding Shape Hints
Creating Motion Tweens
Rotating Objects
Using Parallax Scrolling
Applying Granular Changes with the Motion Editor
Making Animations More Realistic with Easing
Using Motion Presets
Understanding Classic Tweens
Techniques for Creating More Technical Animations
Creating a Bicycle with Rotating Wheels
Drawing the Crank Arms
Creating the Pedals
Repeating the Process for the Three Arcs
Creating the Sprocket
Creating the Tires
Creating the Bike Frame
Assembling the Bike
Setting Different Speeds Using Parallax Scrolling
Creating the Buildings
Adding Some Clouds
Assembling the Scene
Adding a Highway
Creating a Bouncing Ball with Color Gradients, Motion Presets, and Eases
Creating the Basketball Court’s Floor
Adding Pizzazz with Custom Color Gradients
Creating a Backboard by Combining Motion Tweens
Tweaking the Animation
Adding Perspective to the Basketball Scene with 3D Tools
Creating Characters with Inverse Kinematics
Boning a Character
Snapping a Photo as a Base
Tracing Your Picture
Inserting Bones into Your Character
Constricting Animations
Animating IK’d Objects
Creating the Bicycle Animation
Creating Bouncing Movement Using IK Springs
Working with Audio
Creating a Rich Media Project with Audio
Creating the Drum Set
Drawing the Bass Drum
Drawing the Bass Drum Hoops
Making the Drum Head
Moving the Back Hoop into the Back of the Front Hoop
Creating the Drum Shell
Drawing and Placing the Lugs and Rods
Creating the Tom-Toms and Snare
Making the Cymbals and Cymbal Stands
Drawing the Cymbal Stand
Drawing the Scissor-Style Brace for the Cymbal Stand Legs
Creating the Cymbal
Creating the High-Hat Stand and Cymbals
Adding Sounds to the Drums
Importing the Sounds and Preparing for ActionScript
Creating the Buttons
Adding a Hit Zone to the Cymbals
Compressing Audio
Using the Sounds Supplied with Flash
Putting a Sound on the Stage
Controlling a Sound with a Code Snippet
Working with Video
Understanding Supported Flash Video File Types
Converting Non-supported File Types
Using the Import Video Wizard
Setting Up ActionScript Cue Points
Adding ActionScript Cue Points to Your Video
Adding Parameters to Cue Points
Adding the Buttons
Working with ActionScript
Getting Started with ActionScript
ActionScript Basics
Working with Dynamic Text
Programmatically Adjusting a Text Object’s Coordinates and Formatting
Testing Your Work
Programming ActionScript to Calculate Your BMI
Writing the Code to Declare Variables and Hide Dynamic Text Fields
Garnering User Input
Calculating and Outputting the Results
Publishing Your Work
Adobe Rich Media Communication Using Flash Professional CS6 Objectives
Next Steps
Index
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