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Gamification of Learning and Instruction Game-Based Methods and Strategies for Training and Education

Best in textbook rentals since 2012!

ISBN-10: 1118096347

ISBN-13: 9781118096345

Edition: 2012

Authors: Karl M. Kapp

List price: $45.00
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Description:

Learning professionals are finding success applying game–based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer–reviewed studies and examples from corporations who have adopted game–based learning successfully, the book illustrates how combining instructional design…    
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Book details

List price: $45.00
Copyright year: 2012
Publisher: John Wiley & Sons, Limited
Publication date: 5/15/2012
Binding: Hardcover
Pages: 336
Size: 7.25" wide x 9.75" long x 1.00" tall
Weight: 1.782
Language: English

List of Figures and Tables
Contents on the Web
Foreword
Preface
Acknowledgments
About the author
Contributors
What Is Gamification?
Chapter Questions
Introduction
Gamification in Action
What Is a Game?
What Is Gamification?
What Gamification Is Not
Gamification Versus Serious Games
Growth of Gamification
Who Is Using Gamification
Implications and Importance to the Future of Learning
Key Takeaways
It�s in the Game: Understanding Game Elements
Chapter Questions
Introduction
Abstractions of Concepts and Reality
Goals
Rules
Conflict, Competition, or Cooperation
Time
Reward Structures
Feedback
Levels
Storytelling
Curve of Interest
Aesthetics
Replay or Do Over
Implications and Importance to the Future of Learning
Key Takeaways
Theories Behind Gamification of Learning and Instruction
Chapter Questions
Introduction
Motivation
The Taxonomy of Intrinsic Motivation
Self-Determination Theory
Distributed Practice
Scaffolding
Episodic Memory
Cognitive Apprenticeship
Social Learning Theory
Flow
Key Takeaways
Research Says � Games Are Effective for Learning