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Problem Seeking An Architectural Programming Primer

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ISBN-10: 1118084144

ISBN-13: 9781118084144

Edition: 5th 2012

Authors: William M. Pena, Steven A. Parshall, William M. Pena

List price: $90.95
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Description:

The leading essential guide to architectural programming, giving the design practitioner a clear procedure when programming a building of any scale. The book is updated to incorporate new information related to BIM, integrated practice, and sustainable design, as well information on how designers can incorporate the latest technological tools when programming.
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Book details

List price: $90.95
Edition: 5th
Copyright year: 2012
Publisher: John Wiley & Sons Canada, Limited
Publication date: 2/28/2012
Binding: Paperback
Pages: 288
Size: 8.50" wide x 8.40" long x 0.50" tall
Weight: 1.342
Language: English

WILLIAM M. PE?A, FAIA, retired partner of Caudill Rowlett Scott, is often referred to as the "father" of architectural programming, having spent more than 50 years developing, refining, and explaining the programming process. STEVEN A. PARSHALL, FAIA, is Senior Vice President of Hellmuth, Obata + Kassabaum, Inc. and Practice Director of HOK Consulting. He has been Lead Programmer on more than 125 major international building projects.

Foreword
Preface
Acknowledgments
Problem Seeking
An Architectural Programming Primer
Overview
The Primer
The Search
Programmers and Designers
Analysis and Synthesis
The Separation
The Interface
Process
Five Steps
Procedure
Considerations
The Whole Problem
Four Considerations
Framework
Information
Information Index Matrix
Organizing Information
Two-Phase Process
Data Clog
Processing and Discarding
Participation
User on Team
Effective Group Action
Team
Participatory Process
Background Information
Decision Making
Communication
Steps
Establish Goals
Collect and Analyze Facts
Uncover and Test Concepts
Determine Needs
Cost Estimate Analysis
Abstract to the Essence
State the Problem
Summary
Programming Principles
How to Use the Method
Introduction
Definitions and Examples
On Theory and Process
On Considerations
On Goals
On Facts
On Concepts
On Needs
On Problem Statements
Programming Procedures
Establish Goals
Collect and Analyze Facts
Uncover and Test Concepts
Determine Needs
State the Problem
Programming Activities
Typical Programming Activities
Four Degrees of Sophistication
Variable Conditions
How to Simplify Design Problems
Useful Techniques
Data Management
Questionnaires
Interviews and Work Sessions
Audio- and Videoconferencing
Functional Relationship Analysis
Gaming and Simulation
Space Lists
Program Development
Brown Sheets and Visualization
Analysis Cards and Wall Displays
Electronic White Boards and Flip Charts
Electronic Presentations
Programming Reports
Program Evaluation
Building Evaluation
Selected Bibliography
Index
About The Authors