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HTML5 Game Development for Dummies

Best in textbook rentals since 2012!

ISBN-10: 1118074769

ISBN-13: 9781118074763

Edition: 2012

Authors: Andy Harris

List price: $35.99
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Description:

Create games with graphics that pop for the web and mobile devices!HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy–to–use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web.Learn to use the new HTML5 technology that makes it easier to…    
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Book details

List price: $35.99
Copyright year: 2012
Publisher: John Wiley & Sons Canada, Limited
Publication date: 4/22/2013
Binding: Paperback
Pages: 384
Size: 7.25" wide x 9.25" long x 1.00" tall
Weight: 1.254
Language: English

Introduction
About This Book
What You Will Need
How to Read This Book
How This Book Is Organized
Building the Foundation
Basic Game Development
Diving Deeper
The Part of Tens
We Even Use the Internet Thingy!
Icons Used in This Book
Where to Go from Here
Building the Foundation
Playing on the Web
Building the Framework
Setting Up Your Workshop
Web browsers
A programmer's editor
Graphics tools
Audio tools
Building Your First Game
Building a Basic Page
Dressing up the page
Providing a link
Beautifying the page
Making a style reusable
Building the next node
Adding a sound effect
Add another page for a victory
Making it your own
Talking to the User
Making an Interactive Form
Adding JavaScript to Your Page
Creating the custom greeting
Making the magic happen
A program where everyone knows your name
Modifying the page itself
Adding style to your forms
Do it with style
Creating a style for the form
Outsourcing your JavaScript code
Building the Word Story Game
Designing the game
Building the HTML foundation
Adding the CSS style
Writing the code
Coding Like a Pro
Working with Variables
You're just my type: Handling different data types
Using a computer program to do bad math
Managing data types correctly
Making Choices with if
Changing the greeting with if
The different flavors of if
Conditional operators
Managing Repetition with for loops
Setting up the web page
Initializing the output
Creating the basic for loop
Introducing shortcut operators
Counting backward
Counting by fives
Building While Loops
Making a basic while loop
Getting your loops to behave
Managing more complex loops
Managing, bugs with a debugger
Sending Data to and from Functions
Returning a value from a function
Sending arguments to a function
Using Arrays to Simplify Data
Building the arrays
Stepping through the books array
Using the for … in loop to access array elements
Random Thoughts: Building a Simple Game
Creating Random Numbers
Seriously, math can be fun
Making the HTML form
Writing the roll() function
Building the Number Guesser
Designing the program
Building the HTML for the game
Writing the CSS for the number guesser
Thinking through the game's data
Setting up the initialization routine
Responding to the Button
Basic Game Development
Introducing simpleGame.js
Using a Game Engine
Essential game engine features
Gaming on the web
Building an Animation with simpleGame.js
Building your page
Initializing your game
Updating the animation
Starting from a template
Considering Objects
Making instance pudding
Adding methods to the madness
Bringing Your Game
Checking the keyboard
Moving the sprite
Baby, you can drive my car
Creating Game Elements
Building Your Own Sprite Objects
Making a stock sprite object
Building your own sprite
Using your new critter
Adding a property to your critter
Adding methods to classes
Sound Programming Principles
Game Programming's Greatest Hits!
Setting up bounding rectangle collisions
Distance-based collisions
It's All About Timing
Getting to a Game
Building a Real Game
Planning Your Game
Programming On the Fly
There seems to be a bug in this program
Fly, fly! fly!
Clearly, We Need an Amphibian
Making a frog
Adding a background
Managing updates
Combining the Frog and the Fly
Building a library of reusable objects
When Sprites Collide
Collisions apply to the frog and the fly
Resetting the fly - on the fly
Working with Multiple Flies
Adding the Final Touches
Adding the timer
Resetting the game
Diving Deeper
Motion and Animation
Physics - Even More Fun Than You Remember
Newton without all the figs
Phuzzy physics
Lost in Space
Becoming a space cadet
Building the space simulation
Don't Be a Drag - Adding Drag Effects
Drag racing
Implementing drag
Do You Catch My Drift?
Burning virtual rubber
Adding drift to your sprites
Recognizing the Gravity of the Situation
Adding rockets to your ride
Use the force (vector), Luke
Houston, We've Achieved Orbit
Round and round she goes
Decoding the alphabet soup
This isn't rocket science
Writing the orbit code
Does This Car Come with a Missile Launcher?
Projectiles in a nutshell
It's time to launch the missiles
Building a Multi-State Animation
Going Mobile
Using HTML5 as a Mobile Language
Don't you need a special language?
HTML5 is a great compromise
So what else do you need?
Putting Your Game on a Server
Using a control panel
Uploading a page with a control panel
Using an FTP client
Making Your Game App-Ready
Managing the screen size
Making your game look like an app
Removing the Safari toolbar
Storing your game offline
Managing Alternate Input
Adding buttons
Responding to the mouse
Reading the Virtual Joystick
Controlling an object with the virtual joystick
Driving with joy(sticks)
Using virtual arrow keys
Tilting at windmills with the accelerometer
Reading the tilt
Calibrating the accelerometer
Documenting simpleGame
Overview of simpleGame
The Scene Object
Primary properties of the Scene object
Important methods of the Scene class
The Sprite Class
Main properties of the sprite
Appearance methods of the Sprite
Movement methods of the sprite
Boundary methods of the sprite
Collision methods of the sprite
Animation methods of the sprite
Utility Classes
The Sound object
The Timer object
The virtual joystick
The virtual accelerometer
The game button
Keyboard array
Making the Game Engine Your Own
The Part of Tens
Ten Great Game Asset Resources
Dia Diagramming Tool
GIMP - A Powerful Image Editor
Ari's SpriteLib
Reiner's Tilesets
OpenGameArt
Blender
Audacity - Useful for Sound Effects
Freesound.org
SoundJay.com
BFXR Incredible Eight-Bit Sound Effects
InkScape
Ten Concepts Behind simpleGame
Using the Canvas Tag
Looking at a canvas
Basic canvas drawing
Creating an Animation Loop
Angles in the Outfield
Transformations in Canvas
Coordinates inside coordinates
Transforming an image
Vector Projection
Examining the problem
Building a triangle
Would you like sides with that?
Solving for dx and dy
Converting components back to vectors
Using the Sound Object
Reading the Keyboard
Managing basic keyboard input
Responding to multiple key presses
Managing the Touch Interface
Handling touch data and events
Collision Detection
Enabling bounding-box collisions
Calculating the distance between sprites
Boundary Checking
Ten Game Starters
Lunar Lander
The eagle has landed
Producing a text console
Enhancing the game
Mail Pilot
Building an "endless" background
Improving the top-down racer
The Marble-Rolling Game
Managing dual input
Building an array of obstacles
Improving the marble game
Whack-a-Mole
Building a mole in a hole game
Other features of the mole game
Improving the mole game
Jump and Run on Platforms
Jumping and landing
Coming in for a landing
Making draggable blocks
Improving the platform game
Pong - the Granddaddy of Them All
Building the player paddle
Adding artificial stupidity
Building a ball to bounce off boundaries
Putting some spin on the ball
Improving the Pong game
I'm a Fighter, Not a Lover - RPGs
Building the base Character class
One does not simply build an ore
We need a hero
Improving the role-playing game
Tanks - and You're Welcome!
Tanks, turrets, and shells
Building a bullet
Improving the tank game
Miles and Miles of Tiles and Tiles
Creating a Tile object
Building a map from tiles
Updating the tiles
Loading a tile map
Improving the tile world
Tic-Tac-Toe Is the Way to Go
Creating the board
Setting up the visual layout
Checking for a winning combination
Adding an AI
Improving the tic-tac-toe game
Index