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Preface | |
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Acknowledgments | |
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Getting Started with 3ds Max | |
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Quick Start: Laying Siege to the Castle Wall | |
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Exploring the Max Interface | |
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Controlling and Configuring the Viewports | |
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Working with Files, Importing, and Exporting | |
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Changing Interface Units and Setting Preferences | |
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Working with Objects | |
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Creating and Editing Primitive Objects | |
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Selecting Objects and Setting Object Properties | |
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Transforming Objects, Pivoting, Aligning, and Snapping | |
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Cloning Objects and Creating Object Arrays | |
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Grouping, Linking, and Parenting Objects | |
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Modeling Basics | |
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Accessing Subobjects and Using Modeling Helpers | |
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Introducing Modifiers and Using the Modifier Stack | |
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Drawing and Editing 2D Splines and Shapes | |
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Modeling with Polygons | |
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Using the Graphite Modeling Tools and Painting with Objects | |
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Materials, Cameras, and Lighting Basics | |
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Using the Slate Material Editor | |
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Creating and Applying Standard Materials | |
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Adding Material Details with Maps | |
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Creating Compound Materials and Using Material Modifiers | |
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Configuring and Aiming Cameras | |
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Using Lights and Basic Lighting Techniques | |
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Animation and Rendering Basics | |
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Understanding Animation and Keyframes | |
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Animating with Constraints and Simple Controllers | |
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Rendering a Scene and Enabling Quicksilver | |
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Rendering Non-Photorealistic Effects | |
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Advanced Modeling | |
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Building Complex Scenes with Containers, XRefs, and the Schematic View | |
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Deforming Surfaces and Using the Mesh Modifiers | |
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Working with Compound Objects | |
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Working with Solids and Body Objects | |
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Adding and Styling Hair and Fur, and Using Cloth | |
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Advanced Materials | |
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Using Specialized Material Types | |
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Working with Procedural Substance Textures | |
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Painting in the Viewport Canvas and Rendering Surface Maps | |
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Unwrapping UVs and Mapping Textures | |
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Creating Baked Textures and Normal Maps | |
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Advanced Animation Techniques | |
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Using Animation Layers, Modifiers, and Complex Controllers | |
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Animating with the Expression Controller and Wiring Parameters | |
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Working with the F-Curve Editor in the Track View | |
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Working with Characters | |
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Understanding Rigging, Kinematics, and Working with Bones | |
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Animating Characters with CAT | |
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Skinning Characters | |
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Dynamic Animation | |
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Creating Particles and Particle Flow | |
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Using Space Warps | |
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Simulating Physics-Based Motion with MassFX | |
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Animating Hair and Cloth | |
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Advanced Lighting and Rendering | |
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Working with Advanced Lighting, Light Tracing, and Radiosity | |
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Using Atmospheric and Render Effects | |
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Rendering with mental ray and iray | |
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Batch and Network Rendering | |
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Compositing with Render Elements and the Video Post Interface | |
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What's New with 3ds Max 2012 | |
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What's on the CD-ROM | |
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Index | |