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3ds Max 2012

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ISBN-10: 1118022203

ISBN-13: 9781118022207

Edition: 2011

Authors: Kelly L. Murdock

List price: $59.99
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Description:

3ds Max Bible is the only comprehensive reference-tutorial on 3ds Max, making it a favorite of all users, from beginners to pros. If 3ds Max novices are itching to actually create something immediately, the Quick Start project in Part 1 is just for them. If experienced Max users can't wait to check out the new software features the details are readily available. This bestseller is packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials. A 16-page color insert will highlight work by various cutting-edge 3D artists. A valuable companion CD includes all the examples and content from the book, including unique models and textures that readers can customize on their…    
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Book details

List price: $59.99
Copyright year: 2011
Publisher: John Wiley & Sons Canada, Limited
Publication date: 8/9/2011
Binding: Paperback
Pages: 1312
Size: 7.40" wide x 9.20" long x 1.81" tall
Weight: 4.444
Language: English

Preface
Acknowledgments
Getting Started with 3ds Max
Quick Start: Laying Siege to the Castle Wall
Exploring the Max Interface
Controlling and Configuring the Viewports
Working with Files, Importing, and Exporting
Changing Interface Units and Setting Preferences
Working with Objects
Creating and Editing Primitive Objects
Selecting Objects and Setting Object Properties
Transforming Objects, Pivoting, Aligning, and Snapping
Cloning Objects and Creating Object Arrays
Grouping, Linking, and Parenting Objects
Modeling Basics
Accessing Subobjects and Using Modeling Helpers
Introducing Modifiers and Using the Modifier Stack
Drawing and Editing 2D Splines and Shapes
Modeling with Polygons
Using the Graphite Modeling Tools and Painting with Objects
Materials, Cameras, and Lighting Basics
Using the Slate Material Editor
Creating and Applying Standard Materials
Adding Material Details with Maps
Creating Compound Materials and Using Material Modifiers
Configuring and Aiming Cameras
Using Lights and Basic Lighting Techniques
Animation and Rendering Basics
Understanding Animation and Keyframes
Animating with Constraints and Simple Controllers
Rendering a Scene and Enabling Quicksilver
Rendering Non-Photorealistic Effects
Advanced Modeling
Building Complex Scenes with Containers, XRefs, and the Schematic View
Deforming Surfaces and Using the Mesh Modifiers
Working with Compound Objects
Working with Solids and Body Objects
Adding and Styling Hair and Fur, and Using Cloth
Advanced Materials
Using Specialized Material Types
Working with Procedural Substance Textures
Painting in the Viewport Canvas and Rendering Surface Maps
Unwrapping UVs and Mapping Textures
Creating Baked Textures and Normal Maps
Advanced Animation Techniques
Using Animation Layers, Modifiers, and Complex Controllers
Animating with the Expression Controller and Wiring Parameters
Working with the F-Curve Editor in the Track View
Working with Characters
Understanding Rigging, Kinematics, and Working with Bones
Animating Characters with CAT
Skinning Characters
Dynamic Animation
Creating Particles and Particle Flow
Using Space Warps
Simulating Physics-Based Motion with MassFX
Animating Hair and Cloth
Advanced Lighting and Rendering
Working with Advanced Lighting, Light Tracing, and Radiosity
Using Atmospheric and Render Effects
Rendering with mental ray and iray
Batch and Network Rendering
Compositing with Render Elements and the Video Post Interface
What's New with 3ds Max 2012
What's on the CD-ROM
Index